Skip to main content
12 events
when toggle format what by license comment
Nov 15, 2019 at 13:10 vote accept DmytroL
S Nov 15, 2019 at 7:20 history suggested Dranon CC BY-SA 4.0
Expand VBE/AF in the text of the question so we know what it means
Nov 15, 2019 at 6:09 comment added Stephen Kitt @Ross AF wasn’t designed to be implemented in firmware, it’s driver-based (which of course doesn’t preclude using firmware-provided functions to implement the driver). Hardware manufacturers didn’t provide AF drivers however, which is pretty much equivalent to the underlying point you’re making ;-).
Nov 15, 2019 at 0:23 review Suggested edits
S Nov 15, 2019 at 7:20
Nov 14, 2019 at 23:58 answer added Thomas timeline score: 5
Nov 14, 2019 at 23:42 comment added Thomas As a side note: the Atari ST didn't rely on hardware blitting and sprites since it didn't have either. The blitter came (too late) with the STE. All the Atari games do everything with the CPU.
Nov 14, 2019 at 22:56 history became hot network question
Nov 14, 2019 at 22:51 comment added user722 As near as I can tell no video card manufacturer ever implemented VBE/AF in their firmware. There really wasn't much point, by the time it came out (1996) CPUs were fast enough that they could render 2D graphics in system memory and just copy it to video memory every frame. Games were moving towards 3D acceleration and Windows, making 2D acceleration under MS-DOS pointless.
Nov 14, 2019 at 16:41 comment added Brian H While the Amiga included both a blitter and hardware sprites, the Atari ST had neither. The STE added a blitter years later, but few games were released that use it.
Nov 14, 2019 at 15:30 answer added Stephen Kitt timeline score: 23
Nov 14, 2019 at 15:26 comment added Brian VBE/AF came out around the same time as Windows 95 and DirectX which even in it's infancy was considered by many to be the future of PC games.
Nov 14, 2019 at 14:46 history asked DmytroL CC BY-SA 4.0