Timeline for Were any DOS games (or software) known to use VBE/AF?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Nov 15, 2019 at 13:10 | vote | accept | DmytroL | ||
S Nov 15, 2019 at 7:20 | history | suggested | Dranon | CC BY-SA 4.0 |
Expand VBE/AF in the text of the question so we know what it means
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Nov 15, 2019 at 6:09 | comment | added | Stephen Kitt | @Ross AF wasn’t designed to be implemented in firmware, it’s driver-based (which of course doesn’t preclude using firmware-provided functions to implement the driver). Hardware manufacturers didn’t provide AF drivers however, which is pretty much equivalent to the underlying point you’re making ;-). | |
Nov 15, 2019 at 0:23 | review | Suggested edits | |||
S Nov 15, 2019 at 7:20 | |||||
Nov 14, 2019 at 23:58 | answer | added | Thomas | timeline score: 5 | |
Nov 14, 2019 at 23:42 | comment | added | Thomas | As a side note: the Atari ST didn't rely on hardware blitting and sprites since it didn't have either. The blitter came (too late) with the STE. All the Atari games do everything with the CPU. | |
Nov 14, 2019 at 22:56 | history | became hot network question | |||
Nov 14, 2019 at 22:51 | comment | added | user722 | As near as I can tell no video card manufacturer ever implemented VBE/AF in their firmware. There really wasn't much point, by the time it came out (1996) CPUs were fast enough that they could render 2D graphics in system memory and just copy it to video memory every frame. Games were moving towards 3D acceleration and Windows, making 2D acceleration under MS-DOS pointless. | |
Nov 14, 2019 at 16:41 | comment | added | Brian H | While the Amiga included both a blitter and hardware sprites, the Atari ST had neither. The STE added a blitter years later, but few games were released that use it. | |
Nov 14, 2019 at 15:30 | answer | added | Stephen Kitt | timeline score: 23 | |
Nov 14, 2019 at 15:26 | comment | added | Brian | VBE/AF came out around the same time as Windows 95 and DirectX which even in it's infancy was considered by many to be the future of PC games. | |
Nov 14, 2019 at 14:46 | history | asked | DmytroL | CC BY-SA 4.0 |