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S Aug 7, 2020 at 10:03 history suggested winny CC BY-SA 4.0
kilohertz, not kelvinhertz
Aug 7, 2020 at 9:31 review Suggested edits
S Aug 7, 2020 at 10:03
Aug 7, 2020 at 0:29 comment added hippietrail I did a bit of reading and apparently even the original versions of the famous Fairlight CMI used 8-bit samples.
Aug 6, 2020 at 15:20 comment added supercat From what I read, the joystick ports on the Tandy Color Computer--unlike most analog joystick or paddle ports--were capable of sampling at audio frequencies using software-based successive approximation. They didn't have a sample and hold, so unless an external sample and hold were added, the successive approximation process would add distortion, but the quality would still be better than the speech on the "Let's Count" game I did for the Apple II in the 1980s.
Aug 5, 2020 at 12:15 comment added Jean-François Fabre My first and only sampler on amiga was a "beeline" model, pretty cheap as I remember, coupled to AudioMaster. I may still have it.
Aug 5, 2020 at 9:24 comment added hippietrail I saw my first sound sampler for the Amiga well before the A500 came out. It was at my local Amiga club in Melbourne Australia. I don't know if the guy designed and made them himself, sold them on behalf of a hardware geek friend who made them, or imported them. He had it hooked up to the first Sony CD Walkman I think I'd seen. Impressed the hell out of me. I had done low res sampling myself on the ZX Speccy but this was the first "perfect" sampling I ever heard when only the Fairlight CMI was known for such quality sampling.
Aug 5, 2020 at 6:20 history edited Jean-François Fabre CC BY-SA 4.0
added 149 characters in body
Aug 4, 2020 at 12:23 history edited Jean-François Fabre CC BY-SA 4.0
added 43 characters in body
Aug 4, 2020 at 12:09 history answered Jean-François Fabre CC BY-SA 4.0