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Aug 6 at 9:43 comment added Stephen Kitt @TeaRex the main difference is that the PCI committee planned for VGA support, so PCI includes all the extras required for that; but they didn’t plan for ISA DMA support...
Aug 6 at 9:39 comment added Stephen Kitt @TeaRex ISA DMA support is the main blocker for sound cards and FDCs, yes; but there’s more to it than that for VGA — PCI support for “VGA compatible” cards includes fixed-address buffers (for the framebuffer at A0000h), fixed-address I/O ports (for the VGA ports), palette snooping, and possibly even fixed-address option ROM (I’m not sure about the latter but I don’t have my PCI book handy; there’s at least a requirement to make the option ROM available in the first mebibyte in some way or other).
Aug 6 at 7:42 comment added TeaRex As far as I remember, the amount of ISA compatibility PCI could offer was highly dependent on whether the hardware in question customarily used ISA DMA - so sound cards and floppy disk controllers were big trouble (and led to the introduction of the more ISA compatible LPC bus for on-board hardware), VGA, serial ports, and AT bus hard disks were fine.
May 9, 2021 at 14:01 comment added Brian Knoblauch I had an EISA VGA system and it was a little disappointing that Doom only had 16-bit accesses as it wasted half the capacity and effectively ran at the same speed as with quality ISA VGA. Still though, it was plenty fast...
May 7, 2021 at 17:48 vote accept Brian H
S May 6, 2021 at 8:20 history mod moved comments to chat
S May 6, 2021 at 8:20 comment added Chenmunka Comments are not for extended discussion; this conversation has been moved to chat.
May 6, 2021 at 6:41 history edited Stephen Kitt CC BY-SA 4.0
#notalltridents, thanks Michael Karcher!
May 5, 2021 at 12:27 history edited Stephen Kitt CC BY-SA 4.0
The renderer is a different story.
May 5, 2021 at 12:22 history edited Stephen Kitt CC BY-SA 4.0
Mention the GEBB series.
May 4, 2021 at 15:49 history edited Stephen Kitt CC BY-SA 4.0
Merge information from the comments.
May 4, 2021 at 14:40 history edited Stephen Kitt CC BY-SA 4.0
Address later games too.
May 4, 2021 at 14:33 history edited Stephen Kitt CC BY-SA 4.0
Briefly explain how this works.
May 4, 2021 at 14:23 history answered Stephen Kitt CC BY-SA 4.0