Timeline for Why did so many early microcomputers use the MOS 6502 and variants?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 14, 2023 at 2:39 | comment | added | cjs | As for the Super NES's graphics and sound capabilities, that was nothing to do with the CPU and everything to do with the peripheral chips. You'll note that Nintendo also produced best-in-class graphics and sound capabilities for a handheld in the Game Boy, using very similar graphics and sound hardware, but a completely different CPU (one based on the Z80). | |
May 14, 2023 at 2:36 | comment | added | cjs | Regarding point 3, the 6502 also had the advantage that it was explicitly designed to be compatible with 6800 peripherals. In fact, the 6520 was a copy of the earlier Motorola 6820/6281 PIA, and the 6522 (and the RIOT, RRIOT, 6526, and many others) all used that same core PIA functionality, working in the same way. | |
May 14, 2023 at 2:26 | comment | added | cjs | Actually the NES is not a good example here; it was practically unknown in Japan. It was used anyway because a) Ricoh lacked a manufacturing license for the far more popular Z80, and b) Yamauchi felt that using such a processor that nobody else used would give them a competitive advantage. (Altace, Nathan, I Am Error, pp. 14-15.) | |
Feb 18, 2022 at 22:26 | history | edited | Brian H | CC BY-SA 4.0 |
edited body
|
Aug 25, 2017 at 20:13 | comment | added | amI | See Mitsubishi MELPS 740 series for descendents of the 6502. | |
May 23, 2017 at 3:18 | history | edited | Brian H | CC BY-SA 3.0 |
deleted 10 characters in body
|
May 22, 2017 at 20:09 | history | answered | Brian H | CC BY-SA 3.0 |