In Japan, Nintendo's first home console was sold as the Family Computer (Famicom), while in the US it was later sold as the Nintendo Entertainment System (NES).

Other than the region lock out for game cartridges and the slight naming variation, what are the key differences between the Famicom and the NES?

2 Answers 2


I'm sure someone would be able to expand upon this further, but from what I understand there were four things:

  1. Different case and physical layout (e.g. controllers have storage slots on the sides of the main unit).
  2. Cartridge slot has fewer pins as it didn't support the "10NES" lockout chip.
  3. One of the controllers had a microphone on it for voice activated gaming.
  4. The expansion port on the bottom of the NES versus the DA15 port on the Famicom.

The first one is obvious cosmetically.

For #2, all the signals of the Famicom cartridge slot were available on the NES and as such there were adapters available which would allow you to use a Famicom cartridge on a NES.

The third one is the most intriguing since it is one feature which didn't appear at all on the NES. There were only a few games ever made that utilized the microphone, though it isn't clear how advanced the use really was. For example, Super Pitfall II had a special microphone power-up that you could collect and then if you shouted something into the microphone it would activate the power-up. Other games reportedly seemed more sophisticated, but given the computational power and chipset of the Famicom, I would imagine it isn't anything more than detecting that a noise hit the microphone and even then perhaps being able to tell if it is a high/low/hiss/boom type sound.

Finally, the Famicom had a DA15 expansion port connector while the NES had an expansion connector on the bottom of the unit. The Famicom port was more of an extended controller port and thus we saw adapters (I think there was an adapter to allow NES controllers to connect to the unit via this port) and even a keyboard for Famicom BASIC that connected to this. Saving/loading of programs were via cassette audio in/out ports on the keyboard (perhaps related to the microphone's existence?). I believe the keyboard was the only way to get a cassette player hooked up to the Famicom, but despite that extra cost you can see even in the American release of Excitebike! the load/save function for custom built tracks - a feature that required the Famicom's cassette system to operate.

As for the NES connector, I don't believe anything was ever released for it. From the pinouts, it would look like it is a connection to the CPU bus and thus that would validate some rumors of various expansions that could have been available, but none that I've ever known about.

Yes, there was a disk drive and a modem available for the Famicom as well, but those connected either via the cartridge slot (disk) or DA15 port. I did see a disk drive unit in the USA back in the day so can confirm that it did work with the American NES as my friend demonstrated how he could load a NES cartridge from floppy disk.

  • 5
    Something else the Famicom had the NES didn't was the ability to route additional audio chips through to the TV. Games such as Castlevania III had an extra audio chip inside the cartridge. NES games are not able to do this. Not without plugging the audio cart directly into a switch box which was never done.
    – cbmeeks
    Nov 23, 2016 at 13:02
  • I've noticed that the sounds you make into the mic can sometimes be heard through the TV, I don't know if this is a separate audio channel that the NES doesn't have. Nov 3, 2021 at 15:16
  • @puppydrum64 From what I understand, the microphone did two things: mixed with the 2a03's audio output and acted as a controller input. The passthrough to the TV is a straight-forward audio signal mix and nothing special (sampling, bitrate, etc). For the 'controller input', when the level of signal passes a certain point, it registers as a single bit either on or off; similar to many 8-bit cassette input circuits. So yes, you'll hear what comes through the mic, but computationally the Famicom doesn't do anything with the signal other than detect as an input that a sound is being picked up.
    – bjb
    Nov 3, 2021 at 16:15
  • @bjb so there's no change to the APU registers when sound comes through the mic and out the TV? Nov 3, 2021 at 17:41
  • @puppydrum64 There is a register/bit somewhere in the controller space that does go high when it detects sound (i.e. passes a threshold), but that is it from a software perspective. As far as the sound to the TV, from what I've read it is simply a pass-through to the audio mixer and it not digitized by the CPU. However, its one-bit representation that the controller encodes might be what is passed through, not an analog signal - would need to check the documentation :-/
    – bjb
    Nov 3, 2021 at 19:48

Besides the obvious hardware case and cartridge size differences, here are two differences I can think of off the top of my head:

  • The Famicom HVC-001 only had RF/coax video output while the NES has composite video out (and mono audio out) with an RF adapter accessory.

  • With the launch of the NES in North America and Europe came the 10NES lockout chip which effectively region locked the console and stopped most bootleg carts from even booting properly. This gave Nintendo more explicit control over which titles were released on the platform outside of Japan. You're probably familiar with the "Nintendo Seal of Quality" that appeared on virtually all NES games at the time.

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .