8-bit Atari Basic had three different formats of storing programs on tape.
I understand the specifics of the last one - it behaved as if the contents of the file were typed from keyboard; with some rather simple hack you could save something else than the program in memory; a common one was appending
RUN at the end of saved program making it autorun upon loading, as the command was executed as soon as the program was loaded.
LOAD could take other handlers, like
D: for disk. I've long and fruitfully used it with
T: for tape in Turbo mode provided by cartridge.
But I completely fail to see the point behind
CLOAD. Did it provide anything
LOAD C: didn't? The two save methods were incompatible, you couldn't perform
CLOAD on what you saved with
SAVE C: so it wasn't just syntactic sugar. What was its purpose and difference "behind the scenes"? Saving typing "C:" seems pointless?