I watch many live video + audio streams of people playing old video games, such as NES ones.
An extremely recurring annoyance is that, for example, when the main character is damaged and is supposed to be "blinking" rapidly, it appears completely empty on the stream. Or, a quick running animation appears like Mario is stuck in one frame, not animated at all.
I realize that this must have something to do with the number of frames per second captured, or perhaps how those are "synced", or something like that. But how to solve it? Is it easy? And does said solution necessarily require a 60 FPS capturing/streaming setup, or can you simply tell the capture software/hardware to "pick different/random frames" or something?