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I started a project to get a better understanding on how to compile a game for Windows 3.x. I tried to set up the build workflow so that it produce the byte-exact clone of a great open sourced Win16 game named Hyperoid. It took some time to get a working build for Windows 3.0 which I finally managed. However, no matter how I played with the compiler and linker options, I was not able to produce a similar EXE in some aspects.

One of them is related to stack handling. I see it in the disassembly that while the original EXE does push CONSTANT instructions, the rebuilt one usually put the constant to the AX register and does a push ax.

Original:

push 02FC
push 0000
push ds

New:

mov ax, 02FC
push ds
push ax
sub ax, ax
push ax

No matter how I played with the CL options, I was not able to change this behavior.

Is there a way to set up the Microsoft C 6.0 compiler to make it prefer constant push instructions over doing the same indirectly using registers?

(More details are in the project link above.)

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PUSH immediate was introduced in the Intel 80186. The compiler needs to be configured to allow the usage of 186 opcodes with the /G1 option, or any greater value such as /G2 for 286 opcodes.

(These instructions were also implemented in NEC V20/V30 CPUs.)

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