I'm looking for info on an Atari ST (16-color) full-screen image viewer that I once used. When zooming in the edges between colors were smoothly curved (instead of e.g. no smoothing or interpolation and dithering). As I recall the effect was similar to Bézier curves and was done in real-time (or close to real-time). I've replicated a similar effect in my own code (see images below) but my algorithm relies on modern hardware (fast CPU, multiprocessing, floating point math). I would very much like to know how this was done on an 8 MHz 68000. So my questions are:
- Does anyone know which program this was?
(I suspect it was written in the UK but I'm not positive.) - Can it be downloaded anywhere?
- Is the algorithm described anywhere?
- Is the source code available?
Here's the output of my algorithm (click to embiggen):
Each square on the left-hand image is a single pixel on the original image.
Images shown are a cropped detail of the actual images.