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I have identified 5 of the 6 games on the movie "Zombie" of George Romero (the scene of video-game playing at minute 01:18:00).

The titles are:

Qwak Atari 1974
Gangbusters, Midway 1974
Night Driver Micronetics/Atari 1976
F1 Atari Namco 1976(first version electro-mechanic)
Gunfight, Midway 1975

I miss the last one.

I have two screenshots of it

img1

img2

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  • can you tell which the other ones are? and are you sure of the english title? Mar 25 at 19:42
  • I will tell the other ones after 10-20 minutes
    – elbarna
    Mar 25 at 19:47
  • I'm searching on google, "old videogame shooting flyng saucers, shooting ufo, but the game don't appear
    – elbarna
    Mar 25 at 19:57
  • Making search of ufo games in the 70s i found only one title "ufo chase" electra 1975, but no screens are present
    – elbarna
    Mar 25 at 20:22
  • 2
    Was there a Start Trek game? What is that object on the top left that looks like some variant of a Federation craft?
    – Jon Custer
    Mar 25 at 20:28

1 Answer 1

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Starship 1, Atari, 1977

Hope that helps :)

enter image description here

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    damn I checked a YT channel for all 70 games (youtube.com/playlist?list=PLFDFBD60F167A0BB6) and didn't notice it. It was there (screen of the question is reversed): youtube.com/… Mar 25 at 22:05
  • I remember seeing that game at Midwest Gaming Classic, but I don't remeber the planets being that clear. The monitor wasn't in super sharp focus; I'm not sure if that's because of age, or becasue blurriness helped make the graphics look less pixelated. I'm somewhat curious what sort of hardware would have been used for the planets. Perhaps there was a RAM with two bytes per scan line to give the start and ending pixel of the planet on that scan line?
    – supercat
    Mar 27 at 7:35
  • Maybe make a new question for that if you want to know @supercat ? :D I was surprised to see the planets' texture not move along with the planet on screen. It's like the planets are windows into a fixed pattern (which I would expect to be implemented as a muddled up bitwise op on the outputs of the current X and Y counters of the screen as it's being rendered)
    – knol
    Mar 27 at 10:38

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