Sega had a series of Arcade games in the mid to late 1980s which used what they called a "Super Scaler" technique. By scaling and rotating large numbers of sprites, they were able to do some relatively robust pseudo-3D effects:
https://en.wikipedia.org/wiki/After_Burner#/media/File:ARC_After_Burner_II.png
Here, the jets, segments of missile exhaust, trees, houses, etc. are all sprites. In motion it's actually quite good.
This started to peter out towards the mid-90s and 1995's "Slip Stream" is often credited as the last major use of it:
https://www.giantbomb.com/slipstream/3030-41902/images/
It seems that with the launch of the PlayStation and other fifth-generation consoles, this was almost entirely phased out in favor of polygonal 3D. The odd billboard was used from time to time which is sort-of a similar technique (items and characters were sprites in Klonoa, but most of the environment was polygonal):
https://upload.wikimedia.org/wikipedia/en/6/6a/Klonoa_screenshot.png
I don't however remember seeing any games from that generation built almost entirely from them. I guess fillrate may have been an issue with the numerous and large overlapping sprites?
Recently there has been something of a revival of this style with games like Victory Heat Rally, but it looks to me like there was a big gap of about 25 years in which this technique wasn't really used.
Is this right or are there overlooked games after Slip Stream which used techniques similar to Sega's "Super Scaler"?