Computer and game consoles switched gradually from single-bitplane graphics (2 colours per character) to 2-bitplane graphics (4 colours per character), to eventually 4-bitplane graphics (16 colours per character).
Some early Super NES games internally uses 3-bitplane graphics (allowing 8 colours per character, and a graphical quality between 2 and 4-bitplane graphics) and de-compresses it to 4-bitplanes in order to save ROM. I wonder if any system ever used 3-bitplane graphics natively.