After looking in to the video game consoles of the 80s and 90s, I see that they relied upon video chips that do most of the work required to display graphics for games. The CPU simply tells the video chip what image at what memory location to display on the screen. Smooth scrolling 2D games were possible since all the graphics and the scrolling background was all done by a video chip. By the early 90s, textures could be sufficiently well transformed and displayed on the screen to allow simple 3D graphics.
I've heard of Direct Draw, which seems to be Microsoft's method of implementing some of these features and allowing video card makers to make the hardware to support it. Did PC games at the time not use 2D acceleration, or was the the 2D acceleration on game consoles far superior to what PCs at the time had to offer? A NES from 1983 has a 1.8MHz CPU, and a SNES from 1990 has a 3.58MHz CPU, and both have smooth scrolling 2D games. The SNES even has basic 3D games.
I seem to remember that smooth scrolling PC games at 320x200 resolution didn't come until around the time 486 CPUs came along, and higher resolutions games weren't seen until we got past ISA video cards and even faster CPUs came along.
Edit: I'm not necessarily limiting this to PC graphics. Discussion about Apple or things like SGI workstation graphics are welcome too. 2D acceleration isn't just for games. Scrolling pages and 2D graphics like maps benefit from acceleration.
I see that there are now 4 votes to close the question. The question is about 2D acceleration features on computer graphics chips, specifically features that would help 2D games. Can the question be changed? If there is a problem with off topic discussions, isn't that more of a problem with the responses and not the question? I removed "comparing to game consoles" from the title.
This question is about the 2D acceleration features, later encouraged by Microsoft Drect Draw, that early video cards had.