Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [arcade]

For questions regarding early arcade games and hardware. Not to be used for modern arcade machines capable of running early games, or for custom (e.g. home-made) machines that happen to be old.

20
votes
4answers
4k views

Unlicensed home computer ports of arcade games

During the 1980s, it was quite common to see unofficial ports of popular arcade games released on home computer systems. For instance, Acornsoft (the software division of Acorn Computers) released ...
36
votes
2answers
9k views

Why does the original Donkey Kong update the screen in a curtain closing patern?

For those of you who don't know, Billy Mitchell, the former Donkey Kong world record champion was caught cheating due to differences between the original Donkey Kong format, and MAME. In other words, ...
20
votes
6answers
4k views

How do arcade ROMs work

The way I understand it, ROMS are like virtual games, and emulators are like virtual game consoles, or handhelds. What I don't understand is how there are ROMs for arcade games, which don't have ...
11
votes
1answer
371 views

When was Breakout developed by Steve Wozniak?

The classic game Breakout was developed in 1975-76; famously, the first version of the circuit board was designed by Wozniak over the course of four nights, though Atari subsequently redesigned it for ...
8
votes
1answer
374 views

“Holographic”/3D arcade games

This is vague, but I remember seeing several different arcade machines, probably in the early 90s, with various sorts of "holographic" 3D displays. By that I mean that they produced depth perception ...
18
votes
2answers
1k views

How did Z80 multiprocessing work in the Namco Galaga hardware?

Galaga was a popular arcade game developed and released by Namco (Midway in N. America) in 1981. It had amazing, fast, smooth 2D-sprite graphics, and relied on Namco hardware that utilized 3 Z80 CPUs ...
5
votes
1answer
375 views

Why did Nintendo change their copyright title between Donkey Kong Set 1 and 2?

Early American Donkey Kong arcade machines used US Set 1 and the game title had "1981 Nintendo" as the copyright. Later US boards used Set 2 and Nintendo changed the copyright title to "1981 Nintendo ...
8
votes
1answer
223 views

6 Player X-Men Arcade Cabinet Compatibility

I've got a 6-player X-Men Arcade cabinet and I was wondering what other boards might be compatible with it. Can I use any Jamma compatible board? Will the dual monitors just mirror? Here's a link to ...
11
votes
1answer
433 views

What API did the POKEY module provide?

The POKEY module was used in many, many Atari arcade games, including most that contained the Atari Math Box. It could be used to sample potentiometers, scan matrices of switches and, more famously, ...
16
votes
1answer
348 views

What API did the “math box” provide?

Some classic vector arcade games, such as Battlezone and Red Baron, were based on the 6502 CPU. The processor wasn't fast enough to do the 3D computations, so a co-processor commonly known as the "...
14
votes
1answer
1k views

Why does Ms. Pac-man turn upside down?

Ms. Pac-man is a game where you navigate a small yellow circle around a maze, collecting dots and fruit whilst avoiding brightly-coloured monsters, or ghosts. This time, however, the yellow dot has an ...
16
votes
1answer
765 views

Why can you not move on the last level on Dig Dug?

The objective of Dig Dug is to eliminate underground monsters by inflating them until they pop, or by squashing them with large rocks. Once all of the monsters have escaped or been defeated, the level ...
34
votes
1answer
6k views

Why does the kill-screen glitch occur in Pac-man?

Pac-man is a game where you navigate a small yellow circle around a maze, collecting dots and fruit whilst avoiding brightly-coloured monsters, or ghosts. As long as there was at least one 'man left, ...
10
votes
2answers
658 views

Atari Centipede Video and the GBS-8200 didn't seem to work - looking for ideas

So I ordered the GBS-8200 (It's a v4.0) and tried to use it to convert the 15KHz RGBHV monitor output to VGA. I did a direct connect to P11 with Red, Green, Blue and Hsync and Vsync and Video return ...
6
votes
3answers
1k views

Converting from 15Khz RGB to VGA for an 80's Atari Centipede arcade machine?

I have been hunting around to find a replacement flat panel monitor to replace the honking CRT in a 1980's Atari centipede machine. The existing monitor supports 15Khz RGB which is not really ...
5
votes
2answers
552 views

Arcade games in Apple IIc's ROM

Is there a website where I can find the old games that where pre-installed in the Apple IIc ROM? When I could not get an OS disk, I could still have some fun with my Apple IIc by playing those arcade ...
8
votes
0answers
459 views

What are the technical differences between the Midway 8080 and Taito 8080 hardware boards?

In my research on 1970s-era arcade machines, I've noticed that both Midway and Taito created games which used Intel's 8080 microprocessor. However, each company had their own host boards which ...
15
votes
2answers
2k views

What was the first arcade game to use a microprocessor instead of discrete logic?

Many authors credit Space Invaders as the first blockbuster game to have been written with an onboard microprocessor (Taito used Intel's 8080 for game logic), but there is also references to Taito's ...