Questions tagged [arcade]

Early arcade games and hardware. Not to be used for modern arcade machines capable of running early games, or for custom (e.g. home-made) machines that happen to be old.

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How did Z80 multiprocessing work in the Namco Galaga hardware?

Galaga was a popular arcade game developed and released by Namco (Midway in N. America) in 1981. It had amazing, fast, smooth 2D-sprite graphics, and relied on Namco hardware that utilized 3 Z80 CPUs ...
Brian H's user avatar
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35 votes
4 answers

What API did the "math box" provide?

Some classic vector arcade games, such as Battlezone and Red Baron, were based on the 6502 CPU. The processor wasn't fast enough to do the 3D computations, so a co-processor commonly known as the "...
fadden's user avatar
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18 votes
1 answer

Could Pac-Man be replicated perfectly on the ZX Spectrum?

We all know that various ports of Pac-Man exist but my question is just for one specific computer. Could the Spectrum, with time and proper knowledge, run the Arcade version of Pac-Man despite it's ...
Vpirate21's user avatar
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11 votes
2 answers

Atari Centipede Video and the GBS-8200 didn't seem to work - looking for ideas

So I ordered the GBS-8200 (It's a v4.0) and tried to use it to convert the 15KHz RGBHV monitor output to VGA. I did a direct connect to P11 with Red, Green, Blue and Hsync and Vsync and Video return ...
Rich Maes's user avatar
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10 votes
2 answers

1980s arcade game with overhead perspective and line-art cut scenes

This is a long shot. I saw this game around 1990 at an arcade in eastern Europe. The place had all western machines (e.g. Rampage, Gauntlet, Tron, Donkey Kong Jr, etc) so I believe it was also a ...
aquaticapetheory's user avatar
10 votes
1 answer

Can you program an arcade game and have MAME or another emu run it?

I know Mame works with drivers for each game or hardware, and it checks for specific ROMs, and I guess it might check also for some checksum to verify the ROMs integrity. Is there some way you could ...
Petruza's user avatar
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9 votes
1 answer

Did Atari make more money from arcade games or consoles?

Atari was originally an arcade game company, starting at the beginning of the seventies with Computer Space and Pong. In 1977, they entered the console business with the VCS a.k.a. 2600; in 1979, they ...
rwallace's user avatar
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7 votes
1 answer

How did the Donkey Kong arcade hardware provide 128 sprites?

According to The Donkey Kong hardware has the memory capacity for displaying 128 foreground sprites at 16x16 pixels each and 256 background ...
rwallace's user avatar
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6 votes
1 answer

Player 1 / Player 2 input for Space Invaders

According to the Computer Archeology page on Space Invaders, port 1 presents "player 1's shoot/left/right" input to the CPU, whereas port 2 presents player 2. Playing around the code in an ...
Cactus's user avatar
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4 votes
0 answers

Why did Gran Trak 10 cost so much?

In 1974, Atari released a driving game called Gran Trak 10. The development prototypes had used real car steering wheels and pedals, but it was realized these were too expensive, so they were changed ...
rwallace's user avatar
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0 votes
2 answers

Why the 50/60Hz speed rule didn't apply for arcades but did for consoles?

Take the NES, the Super NES and say, the PlayStation, they all have something in common : games on PAL regions were about 16.7% slower than their NTSC counterpart. Now if on you play an arcade game, ...
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