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Questions tagged [audio]

For questions about recording, processing, producing or working with audio or audio hardware.

2
votes
1answer
142 views

Audio from Commodore 64 to line 1/4 inch line level

I have a 1702 monitor for my C64. I use a cable that splits the video/audio from the C64 to the Red/Yellow/White thing. Something like this. The white cable is the audio. I believe this is an RCA ...
7
votes
3answers
327 views

Role of the Z80 co-processor in GBA games

The Nintendo Game Boy Advance had a Z80-like processor which was typically used for backwards compatibility with GB and GBC games. According to its Wikipedia page, an uncited comment claims that the ...
8
votes
1answer
645 views

What is this extra lead in my monitor cable?

I have a breadbox Commodore 64 with a Commodore 1702 monitor. My monitor has three RCA-style inputs on the back: Audio (White) Luma (Yellow) Chroma (Red) I purchased a cable which claims to be an ...
21
votes
1answer
1k views

Why did keygens play music?

When running some keygens (i.e. applications that generate working license keys for possibly pirated software), low-quality background music is played while the user waits. See this sample YouTube ...
12
votes
1answer
460 views

What is the relationship between Amiga audio and the MOD music file format?

What is the the MOD music file format? Exactly how does it relate to the Amiga 1000 audio hardware? Did the MOD format become popular on non-Amiga computers? If so, why?
7
votes
1answer
479 views

What pins on the PS2 AV out port are the audio pins?

I'm trying to get some LEDs to be synced with sound. I'm trying to find the pins for the left and right audio on a fat PS2 motherboard. All I can seem to find is a pin with a solid 10v and 2 pins that ...
10
votes
2answers
896 views

How do NES/famicon games produce additional sound channels?

The NES/famicon has always used the Ricoh 2A03, a modified MOS 6502 processor to generate the memorable music and sound effects of classic Nintendo games and continues to define the newer 8-bit / ...
13
votes
2answers
2k views

Is it possible to play Famicom games on the NES and utilize the extra sound channels?

I've seen there are adapters to convert Japanese Famicom games to work on the NES. You may have to remove the lockout chip, I can't remember. Anyway, many Famicom games included extra sound hardware ...
17
votes
1answer
230 views

Did any Mockingboard game use the VIA timers or interrupts?

There were only a small number of games that supported any of the Apple II sound cards such as the Mockingboard. From those games that used the Mockingboard, did any of them utilize the on-board VIA'...
13
votes
6answers
1k views

Converting SCART to VGA/Jack

I have a few home-microcomputers that use SCART to output both audio & video to TV screens such as the Atari STE 1040 and the Sony MSX Hitbit 501. I don't have room to store old cathode-ray ...
10
votes
0answers
295 views

Is there a simple BASIC program that demonstrates SID6581 distortion?

Many songs use a SID6581 design "flaw", distortion, as an effect. I tried experimenting with the filter and resonance registers, but was unable to reproduce the sound. What conditions are necessary ...
33
votes
3answers
8k views

Loading ZX Spectrum tape audio in a post-cassette world

My ZX Spectrum 48k seems very resistant to working with audio input. I no longer have any cassette players, so am relying on audio files from digital players. I have been able to save and verify a ...
12
votes
1answer
486 views

Why was the audio output of the SID6581 so variable between chips?

Each of the SID6581s I have tested sound different, particularly when it comes to filter cutoffs and distortion. What are the causes of these variances?
13
votes
1answer
390 views

How was 8-channel audio achieved on Amiga?

Oktalyzer was a Tracker style program for Amiga, that allowed composing and playing music with 8 channels instead of the "hardware-natural" 4. So far I learned it achieved that by splitting the 4 8-...
14
votes
1answer
922 views

How could Amiga computers play 14 bit sound?

The "Paula" chip used for sound output in all Amiga computers had 4 8bit sound channels (arguably comparable to 9bit stereo). There were programs/libraries which could play 14bit stereo on the Amiga ...