Questions tagged [game]

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13
votes
2answers
2k views

What really prevented PC games from using hardware scrolling on CGA

According to https://en.wikipedia.org/wiki/Adaptive_tile_refresh: CGA (the previous generation of PC graphics hardware) lacks features for scrolling in hardware so PC games started featuring ...
9
votes
2answers
284 views

Does “Heart of the Alien” use the same game engine as “Another World”?

Another World is a classical game originally for Amiga and Atari ST and subsequently reimplemented for many retro and modern platforms. As described by Fabien Sanglard the game is implemented in ...
0
votes
1answer
341 views

Is there such a thing as a modern-manufactured, flat, fake CRT TV? [closed]

CRT TVs were great, and an absolute must for all classic video games. However, it cannot be denied that it's impossible to buy a new CRT TV today, at least in any kind of normal store, and you rarely ...
3
votes
1answer
207 views

Did Tomb Raider on Saturn have fewer save crystals than the PlayStation port? [closed]

I've been trying to find this out for ages. Having owned the Saturn version (which was the original release, BTW) when it was new, but also playing the PlayStation version at a cousin's house, I could'...
6
votes
3answers
640 views

Was there anything about the “power of the NES” that made Super Mario Bros. have “realistic physics”?

If you look at older platformers, and even many later ones for other platforms and even the NES, there is typically no "momentum" and "realistic" physics for the main character ...
9
votes
1answer
1k views

How did the Rush 3D engine in Crazy Taxi: Catch a Ride work?

In an interview with the developers of the Crazy Taxi game for the GBA, they mention that they were able to achieve 3D graphics with a pure-software 3D rendering engine that they called Rush: It is a ...
3
votes
2answers
198 views

What random number generator was used in the VAX game Empire?

Around the year 1990, I played the game Empire on a VAX/VMS system. It was a turn-based, text-based-map wargame that later inspired Civilization and Xconq. What was particularly memorable about this ...
24
votes
2answers
4k views

Was “One-Winged Angel” an actual CD track, or generated by the PlayStation's sound chip with a few samples (SFX) added on top?

"One-Winged Angel" is the musical theme for the final boss of Final Fantasy VII for PlayStation, released 1997. I no longer have my copy, sadly. In spite of consisting of no less than three ...
8
votes
1answer
407 views

What is language use for level name in level 3 and 5 of Strider arcade game? [closed]

Arcade strider game show level name use different language follow Strider Hiryu (飛竜)'s adventure. But I not recognize languages for level 3 and level 5. Can see titles in this video, Arcade Longplay [...
19
votes
2answers
5k views

Why didn't SNES Doom use mode 7?

Doom was ported to the Super Nintendo using a Super FX 2 chip on the cartridge. It has most of the features of the full game, though with a few omissions, such as absence of sound propagation, ...
3
votes
1answer
416 views

Why do NPC party members often “get stuck” when following the player?

Many games (such as Breath of Fire III for the PlayStation) have computer-controlled characters as members of your party. When you walk around the game, the others in the party follow your footsteps, ...
4
votes
1answer
349 views

What does it mean when “The Good Old Days” have several seemingly identical downloads for the same game?

This happens for numerous games. If I search, for example, for "Spear of Destiny", I get this: https://archive.org/details/TGODFloppyCollection?and%5B%5D=spear+of+destiny&sin= Four ...
3
votes
1answer
232 views

What stealthy NES game had that profile-view darkness/searchlight area?

When I was a kid, probably around 1990-1992, I was at my cousins' house and they played NES. I vividly remember a side-scrolling stage which either was dark the whole time, or alternated between being ...
18
votes
4answers
1k views

How was the main mechanic of the game Qix implemented?

Qix was a quite unique Taito arcade video game that saw ports to nearly any home computing platform of its time. At first glance, the game mechanics seem to be targeted at low-performance hardware - ...
7
votes
1answer
504 views

How did old car games, using “sprite illusions”, function on a technical level?

Example: https://youtu.be/E9QJZSBpvg0?t=80 The road turns not only left and right, like in the classic Pole Position, but also goes up and down. Other than the cars and the road, there are numerous ...
11
votes
3answers
3k views

In Tetris on Game Boy, does the speed increase depend on time or on the number of points?

I always start at level 9, game mode A. At some point, whether it's based on time or the number of points, the blocks start falling so fast that the "down button" feature loses all meaning; ...
2
votes
0answers
109 views

Who did what exactly for the original Shadowgate (1987) Macintosh video game?

I primarily know Shadowgate from the wonderful NES port, which was ported by some Japanese company and whose Japanese musician composed the beautiful, iconic music which I frankly thought was there ...
28
votes
4answers
8k views

How did games like Doom offer free trials? What was packaged in their free trial software packages?

I remember that Doom had a free trial version where you can play the first episode but the other two you have to buy. There are other games that did that as well. If I understand it, in order to do ...