Questions tagged [gaming]

Retro games, both hardware and software-based. NOT EVERY GAMING QUESTION IS ON-TOPIC. See tag wiki for guidance.

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Why audio of Prince of Persia (1989) produce in CPU rather than audio speaker? [closed]

I used to play this Prince of Persia (1989) in Pentinum III computer. But audio of Prince of Persia (1989) produce in CPU rather than audio speakers. Why?
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7 votes
1 answer
424 views

Fooling a DOS in game timer

I'm curious if it is possible to fool an in game timers in an old DOS game. Specifically, King's Quest 3 makes you wait 15 minutes at one point. I don't know how that timing system works or how time ...
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19 votes
6 answers
4k views

How were sprites in DOS games programmed?

I would like to know how sprites in DOS games for vintage video cards like Hercules, CGA, EGA and VGA were programmed. I mean how was the duration of each sprite timed and how they were blitted on ...
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  • 191
3 votes
1 answer
305 views

What game is this music from? (probably a Shoot 'em up)

Back in my teenage years (around 1992) I recorded in VHS (but overrecorded it afterwards) a certain console game's opening sequence from a game TV show and attempted to transpose the background music ...
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  • 371
11 votes
2 answers
2k views

Why was Wireplay "faster and more reliable" than dial-up Internet would have been with the same hardware/infrastructure?

In 1997, there was this service called Wireplay in the UK. Instead of using the Internet, you used it by directly phoning their servers with your modem from your PC, and the point of this was that it ...
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7 votes
1 answer
562 views

Hardware for higher resolution VESA modes

What computer hardware was needed to run something like Duke Nukem 3D smoothly at the 640x480 or 800x600 VESA modes at the time (1996-1997)? I was wondering if this was possible with contemporary ...
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  • 391
3 votes
0 answers
188 views

What would "Special Makeup" design have been in the 1988 arcade game, Splatterhouse? [closed]

Upon beating the Namco arcade game Splatterhouse, released in November 1988, the following is shown in the credits along with the expected programmers and artists: SPECIAL MAKEUP DESIGNED ...
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23 votes
3 answers
7k views

Why might Quake run slowly on a modern PC?

I noticed back in the DOS gaming era that DOS games ran slowly in hi-res modes. I was surprised to discover that this could be true on a modern machine. I booted a 2017 i5 7200u (I think) laptop into ...
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11 votes
1 answer
595 views

1990s BBS game featuring mining elements from a planet

Sometime in the 90s (sorry, can't be more specific) I used to dial in to a BBS and play a multi-player game that involved manually mining elements from a planet. It was very detailed, you got employed ...
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24 votes
1 answer
2k views

What is 'Adaptive Tile Refresh' in the context of Commander Keen?

The question Did John Carmack really invent "Adaptive Tile Refresh"? asks about the origins of the scrolling and drawing techniques used to allow an MS-DOS PC to provide a NES console-like ...
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8 votes
1 answer
760 views

Why was Carrier Command for the ZX Spectrum superior to the C64 version?

The ZX Spectrum version of Carrier Command has 3D rendering, while the Commodore 64 version, despite a greater amount of RAM, was inferior in comparison. You open the in-game map and there's Google ...
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4 votes
2 answers
839 views

How could/can there exist NTSC->PAL converters for SNES and other classic game consoles?

Re-reading my old video game magazines from the mid-1990s, there's constant mentions of "USA import" games which were not released here and which "require an adapter". Many of the ...
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24 votes
11 answers
10k views

Why weren't 80s arcade games programmed in C?

I know many arcade games from the 80s were programmed in 68000 assembly. This carried on probably well into the 90s, even though Motorola C compilers existed in the 80s. Why then weren't C compilers ...
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30 votes
6 answers
7k views

Why did the monsters have "infinite invisible pillars" of hitboxes vertically in all versions of the DOOM engine?

Even in the last version of the DOOM engine, v1.9, used for Final DOOM, there is this strange limitation in which all the monsters have an invisible, infinitely tall "pillar" above and ...
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5 votes
1 answer
222 views

Which early computer games supported "English" from the paddle controller?

In relation to this answer about the "English" control of the Magnavox Odyssey, I am wondering if the concept found its way into other games for later computers and consoles that supported ...
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55 votes
6 answers
9k views

Why did some old MS-DOS games lack the ability to exit them?

While playing around in DOSBox-X, I'm reminded of some DOS games which appear to entirely lack the ability to exit/quit/close them. One prime example of that is "Paratrooper" from 1982. I've ...
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10 votes
3 answers
3k views

What was that old FPS game where you shot rats in a sewer?

In the 1990s, I played an obscure shareware (I believe) FPS game for the PC (MS-DOS) which was closer in technology to Wolfenstein 3D than DOOM. It was rather dark, so I assume it had some sort of ...
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25 votes
1 answer
4k views

Did the original MS-DOS Quake not have a menu item for freelook, and if so, why?

I know that Quake (the 1996 MS-DOS game) is a "full" 3D engine, and always had some kind of mouse support. However, even the original Wolfenstein 3D from 1992 also had mouse support from the ...
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  • 267
13 votes
2 answers
2k views

What really prevented PC games from using hardware scrolling on CGA

According to https://en.wikipedia.org/wiki/Adaptive_tile_refresh: CGA (the previous generation of PC graphics hardware) lacks features for scrolling in hardware so PC games started featuring ...
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  • 1,744
9 votes
2 answers
389 views

Does "Heart of the Alien" use the same game engine as "Another World"?

Another World is a classical game originally for Amiga and Atari ST and subsequently reimplemented for many retro and modern platforms. As described by Fabien Sanglard the game is implemented in ...
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0 votes
1 answer
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Is there such a thing as a modern-manufactured, flat, fake CRT TV? [closed]

CRT TVs were great, and an absolute must for all classic video games. However, it cannot be denied that it's impossible to buy a new CRT TV today, at least in any kind of normal store, and you rarely ...
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40 votes
3 answers
8k views

How do DOS games like DOOM benefit from a PCI graphics card?

The original DOOM and its derivatives (DOOM II, Heretic, Hexen) were early 90s 3D games released at a time when DOS PCs usually had ISA bus Super VGA graphics cards. In the following few years, PCs ...
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3 votes
1 answer
260 views

Did Tomb Raider on Saturn have fewer save crystals than the PlayStation port? [closed]

I've been trying to find this out for ages. Having owned the Saturn version (which was the original release, BTW) when it was new, but also playing the PlayStation version at a cousin's house, I could'...
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6 votes
3 answers
432 views

New chess engines on retro hardware

Does anyone know of any efforts to write modern chess engines for old hardware? (e.g. C64, A2e?) I'd love to see how a pared-down Stockfish or Leela that could fit in RAM could do rating wise etc. ...
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6 votes
3 answers
843 views

Was there anything about the "power of the NES" that made Super Mario Bros. have "realistic physics"?

If you look at older platformers, and even many later ones for other platforms and even the NES, there is typically no "momentum" and "realistic" physics for the main character ...
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2 votes
1 answer
188 views

How can I save a custom level in Daisy’s Garden 2 in a DGF file?

I have the game "Daisy’s Garden 2" running in DOSBox with Windows 3.1. If I now create a custom garden level, how can I save it as a DGF file? When I click "Save as", nothing ...
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1 vote
0 answers
123 views

Does a source exist for high-resolution PAL (not NTSC) video game cover scans? [closed]

I have created a database table of PAL games that I once owned for these platforms: Amiga, Game Boy, Game Boy Advance, Game Boy Color, Game Gear, Mega Drive, Master System, Nintendo 64, Nintendo ...
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36 votes
3 answers
3k views

How can I play QBasic Nibbles on a modern machine?

MS-DOS versions 5 and 6 come bundled with the QBasic interpreter and a handful of example programs written in that BASIC dialect. One of the programs is Nibbles, a variant of the well-known Snake game....
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9 votes
1 answer
1k views

How did the Rush 3D engine in Crazy Taxi: Catch a Ride work?

In an interview with the developers of the Crazy Taxi game for the GBA, they mention that they were able to achieve 3D graphics with a pure-software 3D rendering engine that they called Rush: It is a ...
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  • 1,770
7 votes
2 answers
559 views

Why do sprites lag behind a scrolling map in first-generation Pokémon games?

This is something I often notice whenever I see a first-generation Pokémon game being played on a Game Boy emulator. It might be present on real hardware as well, but I don’t have that to test. When ...
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  • 16.6k
4 votes
2 answers
276 views

What random number generator was used in the VAX game Empire?

Around the year 1990, I played the game Empire on a VAX/VMS system. It was a turn-based, text-based-map wargame that later inspired Civilization and Xconq. What was particularly memorable about this ...
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  • 13.9k
4 votes
1 answer
522 views

How does the rotary control button of Forgotten Worlds/Lost Worlds encode rotation?

How does the rotary control button of Forgotten Worlds/Lost Worlds encode motion? How does it create a binary signal for game software to know how far and which direction to rotate the player's game ...
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  • 485
24 votes
2 answers
4k views

Was "One-Winged Angel" an actual CD track, or generated by the PlayStation's sound chip with a few samples (SFX) added on top?

"One-Winged Angel" is the musical theme for the final boss of Final Fantasy VII for PlayStation, released 1997. I no longer have my copy, sadly. In spite of consisting of no less than three ...
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  • 241
5 votes
2 answers
377 views

PC 90s 2D Platformer Puzzler Indie Exit Levels With Robot

Platform(s): PC (Used to play on Windows 95/98) Genre: 2D Platformer, Puzzler, Indie, Overcome some square obstacles, Exit to door or portal next level (100 levels approx if not a bit less or more) ...
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8 votes
1 answer
427 views

What is language use for level name in level 3 and 5 of Strider arcade game? [closed]

Arcade strider game show level name use different language follow Strider Hiryu (飛竜)'s adventure. But I not recognize languages for level 3 and level 5. Can see titles in this video, Arcade Longplay [...
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20 votes
2 answers
5k views

Why didn't SNES Doom use mode 7?

Doom was ported to the Super Nintendo using a Super FX 2 chip on the cartridge. It has most of the features of the full game, though with a few omissions, such as absence of sound propagation, ...
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3 votes
1 answer
496 views

Why do NPC party members often "get stuck" when following the player?

Many games (such as Breath of Fire III for the PlayStation) have computer-controlled characters as members of your party. When you walk around the game, the others in the party follow your footsteps, ...
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  • 67
4 votes
1 answer
943 views

Why do multiple SNES games share the same title screen music?

Please watch the first few seconds of gameplay of the following two SNES games: Pocket Monster: https://www.youtube.com/watch?v=EbPw6-Z2pkU Disney's Bonkers: https://www.youtube.com/watch?v=...
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9 votes
1 answer
771 views

How can you set the NES RNG to a known state?

The Classic Tetris World Championship uses original NES consoles that are modded to provide the same RNG for both players: Players WILL have the same RNG I am wondering how this was done. So, my ...
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0 votes
1 answer
375 views

How were console games ported to DOS?

Many popular DOS games were ported from video game consoles: Earthworm Jim Mega Man The Lion King The Lost Vikings Turrican 2 Rayman Oscar Zool Video game consoles generally have wildly different ...
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17 votes
3 answers
7k views

Why were early 3D games so full of muted colours?

A lot of games from the PS1 and especially PS2 era are full of low contrast greys and browns and not much else. Some examples: Why is this? Was it just a design decision, or was there a technical ...
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4 votes
1 answer
393 views

What does it mean when "The Good Old Days" have several seemingly identical downloads for the same game?

This happens for numerous games. If I search, for example, for "Spear of Destiny", I get this: https://archive.org/details/TGODFloppyCollection?and%5B%5D=spear+of+destiny&sin= Four ...
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3 votes
1 answer
320 views

What stealthy NES game had that profile-view darkness/searchlight area?

When I was a kid, probably around 1990-1992, I was at my cousins' house and they played NES. I vividly remember a side-scrolling stage which either was dark the whole time, or alternated between being ...
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29 votes
2 answers
6k views

Is this a real system? Which one?

I was playing Remedy Entertainment's video game Control the other day. Inside the game world, I've come across several computers. (They all look extremely similar.) To me, it looks like some kind of ...
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18 votes
4 answers
1k views

How was the main mechanic of the game Qix implemented?

Qix was a quite unique Taito arcade video game that saw ports to nearly any home computing platform of its time. At first glance, the game mechanics seem to be targeted at low-performance hardware - ...
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  • 28.3k
9 votes
1 answer
733 views

How did old car games, using "sprite illusions", function on a technical level?

Example: https://youtu.be/E9QJZSBpvg0?t=80 The road turns not only left and right, like in the classic Pole Position, but also goes up and down. Other than the cars and the road, there are numerous ...
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  • 91
11 votes
3 answers
3k views

In Tetris on Game Boy, does the speed increase depend on time or on the number of points?

I always start at level 9, game mode A. At some point, whether it's based on time or the number of points, the blocks start falling so fast that the "down button" feature loses all meaning; ...
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2 votes
0 answers
120 views

Who did what exactly for the original Shadowgate (1987) Macintosh video game? [closed]

I primarily know Shadowgate from the wonderful NES port, which was ported by some Japanese company and whose Japanese musician composed the beautiful, iconic music which I frankly thought was there ...
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