Questions tagged [gaming]

Retro games, both hardware and software-based. NOT EVERY GAMING QUESTION IS ON-TOPIC. See tag wiki for guidance.

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Using the reset button to enable double firing in Space Invaders on the Atari VCS\Atari 2600: was it a glitch or a hidden feature?

As a kid a favorite game was Space Invaders on Atari (I'm guessing it was a 2600, it was the late 70s to early 80s). In addition to fast reflexes I had a card up my sleeve that secured me high scores: ...
Buck Thorn's user avatar
59 votes
3 answers
45k views

Does this 8088 code in the Leisure Suit Larry 2 game actually do anything?

In the Sierra On-Line game "Leisure Suit Larry 2" there's a part in the game where the main character (Larry) has to write a program in 8088 assembly language as part of his tribal ...
Noel Whitemore's user avatar
-4 votes
1 answer
276 views

Does DOS run Crysis? [closed]

There certainly exist machines that can run both DOS and Crysis, but both at the same time? I had something like the HX DOS extender in mind and mesa3d can be compiled for DOS and Windows. There seem ...
user1095108's user avatar
8 votes
0 answers
248 views

What were the licensing terms for The Hobbit? [closed]

The Hobbit was a 1982 illustrated text adventure game released initially on the Spectrum, based on the Tolkien novel of the same name. According to https://www.filfre.net/2012/11/the-hobbit/ Unlike ...
rwallace's user avatar
  • 61k
11 votes
1 answer
3k views

In Super Mario Bros., how can I start a simultaneous multiplayer game?

I happened to receive an old NES with Super Mario Bros. My kids pointed out that there's a two-player mode where both Mario and Luigi play at the same time. Does anybody know how to get it going? FWIW,...
AVIDeveloper's user avatar
14 votes
2 answers
2k views

What is the bug in Creative Computing's version of "Amazing"?

I am reading about the history of the "game" Amazing that was converted to MS BASIC in BASIC Computer Games. These articles often note that the game has a bug in it, but I cannot find anyone ...
Maury Markowitz's user avatar
7 votes
2 answers
561 views

Were VGA palette's HSV math properties used in practice?

In "Why were those colors chosen to be the default palette for 256-color VGA?", we've established that 216 of its colors represent a 24x3x3 truncated HSV color space. This results in an ...
Therac's user avatar
  • 753
12 votes
2 answers
582 views

Significance of compass heading values 4100-8200 in an old game?

I'm developing a server for an old game client. The client sends the character's compass heading as a big-endian uint16 with a strange value. Due south is 4100. The value increases westward, ...
Kevin Krumwiede's user avatar
4 votes
1 answer
531 views

Isometric fantasy action RPG game for the PC from the late 1990s

Please, help identify an old computer game. Year: 1995-1998 (possibly earlier, but no later than 2005). Genre: action RPG (or related) Theme: Fantasy. Platform: PC (Windows 95-98). Control: keyboard (...
CorbenDalas's user avatar
17 votes
8 answers
8k views

Why did they create PC games relying on a fixed CPU frequency instead of a clock function?

I know there have been computer games which rely on a fixed CPU frequency. Instead of a clock function they rely on the fact that the CPU needs some time to execute the code. But why did they do it? ...
javanerd's user avatar
  • 401
26 votes
3 answers
3k views

Looking for a 90's sorcery game on Atari ST

I am looking for a game from the end of 80's/early 90's game on Atari ST. Where two wizards, one purple, one red have to turn the color of a checkerboard tiles to its own color using spells. The main ...
Spif's user avatar
  • 263
2 votes
0 answers
209 views

Arcade/Computer Game: Alien crashed in graveyard, platform/side-scroller

I'm looking for a game which I remember playing at an arcade, probably around 1995-2000. I also think I played it (or a very similar game) on PC under Linux ~5 years ago. It's your typical platform/...
Baard Kopperud's user avatar
12 votes
4 answers
2k views

Identify a vertical arcade shooter from the very early 1980s

I'm trying to identify an arcade game that I remember playing. At the bottom was the player's rocket that you could move in left-right direction and possibly also a small amount up and down (not sure ...
Torsten's user avatar
  • 429
8 votes
1 answer
762 views

Old game, probably electronic in movie Phantasm (1978)

At minute 40 in the movie Phantasm (1978) there is a strange game similar to a hexagon. Is probably an electronic game, anyone know which game is this?
elbarna's user avatar
  • 2,139
3 votes
1 answer
617 views

Help me name this Arcade game?

Help me identify an arcade game I played, trying to remember what it was called.. All i remember it was a 2D platformer cartoon-like person character which had a gun and could fly with a jetpack, I ...
Ransom's user avatar
  • 39
9 votes
1 answer
927 views

How did Ridge Racer the arcade game store its music?

For both Daytona USA and Sega Rally (released around the same time but produced by SEGA), the arcade machines had sort of a synthesizer soundtrack with no CD-ROM involved. Only the home ports of those ...
J Poley's user avatar
  • 93
2 votes
1 answer
314 views

How to fix the inaccurate mouse movement in the Eye of the Beholder for C64 under VICE? [closed]

I'm trying to play the C64 and C128 versions of the Eye of the Beholder by using the VICE emulator on Windows 11, but the mouse movement is too inaccurate and it constantly flutters on a moving ...
bobeff's user avatar
  • 563
30 votes
4 answers
5k views

How did the X-Men game for Sega Genesis have its state survive a console reset?

The Sega Genesis system had a rather interesting game. X-Men (1993) was based on the popular cartoon version of the comic book series. But it had what was still one of the most unique (and unintuitive)...
Machavity's user avatar
  • 503
18 votes
1 answer
1k views

How is example play stored in Super Mario Bros. ROM?

When you start Super Mario Bros. on NES, the title screen shows 1 PLAYER GAME and 2 PLAYER GAME. If you wait for few seconds the Mario starts to play the first level of the game (this can be seen in ...
Kaarlo Räihä's user avatar
3 votes
2 answers
618 views

Fighting game with alien or dinosaur-like characters, from the early 2000s, running on Windows

I’m really hoping someone knows this game. I think it came out late 90s or early 2000s for Windows. The gameplay was Mortal Kombat style where two players could dual sharing the keyboard. Other dot ...
Michael Hudson's user avatar
10 votes
1 answer
521 views

What were the typical game development toolchains for the pre-i386 IBM PC era

On i386 and beyond (assuming MS-DOS as the target OS and IBM PC as the target platform), my impression is game developers most typically used Watcom C / DJGPP plus one of the DOS extenders (DOS4GW, ...
DmytroL's user avatar
  • 2,172
17 votes
3 answers
4k views

Status of brute forcing all possible memory states of a video game [closed]

For an old video game that has a small enough memory footprint, it should be possible on exponentially larger modern systems to create a graph of all possible states of memory and the inputs that ...
TomKern's user avatar
  • 279
9 votes
2 answers
1k views

25 PIN sound/game ribbon cable

I'm trying to figure out to use onboard sound on a Matasonic MS6260S motherboard. There is a 25 Pin Connector located on the motherboard labeled as J2. The motherboard manual states to "Connect ...
boris's user avatar
  • 93
24 votes
2 answers
4k views

How did Joysticks with more than 4 buttons and all those extra features work on a Game Port?

The question is pretty straight forward. How did they do so much more than the simple, unidirectional 4 axis of analog control, plus 4 on/off buttons? There was surprisingly precise force feedback ...
nabeelr's user avatar
  • 341
4 votes
0 answers
282 views

What does this image in Space Travel represent?

I was touching up the Space Travel article on the Wiki and realized no one had answered a question I posted some time ago. I suspect someone here knows the answer. This image is used in the infobox to ...
Maury Markowitz's user avatar
41 votes
1 answer
6k views

Looking for a PC 2D platformer game from the mid-2000s or earlier

I'm trying to find the name of a PC game I used to play as a kid in the early/mid-2000s. All I remember from it is that it was a 2D platformer and that one of the levels looked like the following ...
RedForBlue102's user avatar
1 vote
1 answer
584 views

Why audio of Prince of Persia (1989) produce in CPU rather than audio speaker? [closed]

I used to play this Prince of Persia (1989) in Pentinum III computer. But audio of Prince of Persia (1989) produce in CPU rather than audio speakers. Why?
K L Wilson's user avatar
7 votes
1 answer
576 views

Fooling a DOS in game timer

I'm curious if it is possible to fool an in game timers in an old DOS game. Specifically, King's Quest 3 makes you wait 15 minutes at one point. I don't know how that timing system works or how time ...
Sam's user avatar
  • 79
21 votes
6 answers
6k views

How were sprites in DOS games programmed?

I would like to know how sprites in DOS games for vintage video cards like Hercules, CGA, EGA and VGA were programmed. I mean how was the duration of each sprite timed and how they were blitted on ...
Nicolas's user avatar
  • 311
7 votes
1 answer
603 views

What game is this music from? (probably a Shoot 'em up)

Back in my teenage years (around 1992) I recorded in VHS (but overrecorded it afterwards) a certain console game's opening sequence from a game TV show and attempted to transpose the background music ...
Piovezan's user avatar
  • 421
17 votes
4 answers
2k views

Why was Wireplay "faster and more reliable" than dial-up Internet, since they both used the same hardware?

In 1997, there was this service called Wireplay in the UK. Instead of using the Internet, you used it by directly phoning their servers with your modem from your PC, and the point of this was that it ...
Rosero's user avatar
  • 171
7 votes
1 answer
812 views

Hardware for higher resolution VESA modes

What computer hardware was needed to run something like Duke Nukem 3D smoothly at the 640x480 or 800x600 VESA modes at the time (1996-1997)? I was wondering if this was possible with contemporary ...
Sam's user avatar
  • 421
3 votes
0 answers
222 views

What would "Special Makeup" design have been in the 1988 arcade game, Splatterhouse? [closed]

Upon beating the Namco arcade game Splatterhouse, released in November 1988, the following is shown in the credits along with the expected programmers and artists: SPECIAL MAKEUP DESIGNED ...
GGMG-he-him's user avatar
26 votes
3 answers
7k views

Why might Quake run slowly on a modern PC in DOS, but not in a virtual machine?

I noticed back in the DOS gaming era that DOS games ran slowly in hi-res modes. I was surprised to discover that this could be true on a modern machine. I booted a 2017 i5 7200u (I think) laptop into ...
Leon Simpson's user avatar
12 votes
1 answer
1k views

1990s BBS game featuring mining elements from a planet

Sometime in the 90s (sorry, can't be more specific) I used to dial in to a BBS and play a multi-player game that involved manually mining elements from a planet. It was very detailed, you got employed ...
timbitsaregood's user avatar
25 votes
1 answer
4k views

What is 'Adaptive Tile Refresh' in the context of Commander Keen?

The question Did John Carmack really invent "Adaptive Tile Refresh"? asks about the origins of the scrolling and drawing techniques used to allow an MS-DOS PC to provide a NES console-like ...
knol's user avatar
  • 11.9k
8 votes
1 answer
1k views

Why was Carrier Command for the ZX Spectrum superior to the C64 version?

The ZX Spectrum version of Carrier Command has 3D rendering, while the Commodore 64 version, despite a greater amount of RAM, was inferior in comparison. You open the in-game map and there's Google ...
user1095108's user avatar
4 votes
2 answers
1k views

How could/can there exist NTSC->PAL converters for SNES and other classic game consoles?

Re-reading my old video game magazines from the mid-1990s, there's constant mentions of "USA import" games which were not released here and which "require an adapter". Many of the ...
Stace's user avatar
  • 41
24 votes
11 answers
11k views

Why weren't 80s arcade games programmed in C?

I know many arcade games from the 80s were programmed in 68000 assembly. This carried on probably well into the 90s, even though Motorola C compilers existed in the 80s. Why then weren't C compilers ...
Synthetix's user avatar
  • 341
32 votes
6 answers
7k views

Why did the monsters have "infinite invisible pillars" of hitboxes vertically in all versions of the DOOM engine?

Even in the last version of the DOOM engine, v1.9, used for Final DOOM, there is this strange limitation in which all the monsters have an invisible, infinitely tall "pillar" above and ...
Farrad's user avatar
  • 329
5 votes
1 answer
263 views

Which early computer games supported "English" from the paddle controller?

In relation to this answer about the "English" control of the Magnavox Odyssey, I am wondering if the concept found its way into other games for later computers and consoles that supported ...
Brian H's user avatar
  • 60.8k
62 votes
7 answers
10k views

Why did some old MS-DOS games lack the ability to exit them?

While playing around in DOSBox-X, I'm reminded of some DOS games which appear to entirely lack the ability to exit/quit/close them. One prime example of that is "Paratrooper" from 1982. I've ...
Kenas's user avatar
  • 607
10 votes
3 answers
4k views

What was that old FPS game where you shot rats in a sewer?

In the 1990s, I played an obscure shareware (I believe) FPS game for the PC (MS-DOS) which was closer in technology to Wolfenstein 3D than DOOM. It was rather dark, so I assume it had some sort of ...
Ratboy's user avatar
  • 101
29 votes
1 answer
5k views

Did the original MS-DOS Quake not have a menu item for freelook, and if so, why?

I know that Quake (the 1996 MS-DOS game) is a "full" 3D engine, and always had some kind of mouse support. However, even the original Wolfenstein 3D from 1992 also had mouse support from the ...
Faisal's user avatar
  • 307
42 votes
3 answers
9k views

How do DOS games like DOOM benefit from a PCI graphics card?

The original DOOM and its derivatives (DOOM II, Heretic, Hexen) were early 90s 3D games released at a time when DOS PCs usually had ISA bus Super VGA graphics cards. In the following few years, PCs ...
Brian H's user avatar
  • 60.8k
7 votes
3 answers
618 views

New chess engines on retro hardware

Does anyone know of any efforts to write modern chess engines for old hardware? (e.g. C64, A2e?) I'd love to see how a pared-down Stockfish or Leela that could fit in RAM could do rating wise etc. ...
dashnick's user avatar
  • 1,258
2 votes
1 answer
234 views

How can I save a custom level in Daisy’s Garden 2 in a DGF file?

I have the game "Daisy’s Garden 2" running in DOSBox with Windows 3.1. If I now create a custom garden level, how can I save it as a DGF file? When I click "Save as", nothing ...
Drachenbauer's user avatar
1 vote
0 answers
281 views

Does a source exist for high-resolution PAL (not NTSC) video game cover scans? [closed]

I have created a database table of PAL games that I once owned for these platforms: Amiga, Game Boy, Game Boy Advance, Game Boy Color, Game Gear, Mega Drive, Master System, Nintendo 64, Nintendo ...
Dryden's user avatar
  • 19
37 votes
3 answers
3k views

How can I play QBasic Nibbles on a modern machine?

MS-DOS versions 5 and 6 come bundled with the QBasic interpreter and a handful of example programs written in that BASIC dialect. One of the programs is Nibbles, a variant of the well-known Snake game....
user3840170's user avatar
  • 23.1k
13 votes
2 answers
1k views

Why do sprites lag behind a scrolling map in first-generation Pokémon games?

This is something I often notice whenever I see a first-generation Pokémon game being played on a Game Boy emulator. It might be present on real hardware as well, but I don’t have that to test. When ...
user3840170's user avatar
  • 23.1k