Questions tagged [gaming]

Retro games, both hardware and software-based. NOT EVERY GAMING QUESTION IS ON-TOPIC. See tag wiki for guidance.

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39
votes
3answers
7k views

How do DOS games like DOOM benefit from a PCI graphics card?

The original DOOM and its derivatives (DOOM II, Heretic, Hexen) were early 90s 3D games released at a time when DOS PCs usually had ISA bus Super VGA graphics cards. In the following few years, PCs ...
6
votes
3answers
336 views

New chess engines on retro hardware

Does anyone know of any efforts to write modern chess engines for old hardware? (e.g. C64, A2e?) I'd love to see how a pared-down Stockfish or Leela that could fit in RAM could do rating wise etc. ...
2
votes
1answer
158 views

How can I save a custom level in Daisy’s Garden 2 in a DGF file?

I have the game "Daisy’s Garden 2" running in DOSBox with Windows 3.1. If I now create a custom garden level, how can I save it as a DGF file? When I click "Save as", nothing ...
1
vote
0answers
89 views

Does a source exist for high-resolution PAL (not NTSC) video game cover scans? [closed]

I have created a database table of PAL games that I once owned for these platforms: Amiga, Game Boy, Game Boy Advance, Game Boy Color, Game Gear, Mega Drive, Master System, Nintendo 64, Nintendo ...
30
votes
3answers
2k views

How can I play QBasic Nibbles on a modern machine?

MS-DOS versions 5 and 6 come bundled with the QBasic interpreter and a handful of example programs written in that BASIC dialect. One of the programs is Nibbles, a variant of the well-known Snake game....
7
votes
2answers
237 views

Why do sprites lag behind a scrolling map in first-generation Pokémon games?

This is something I often notice whenever I see a first-generation Pokémon game being played on a Game Boy emulator. It might be present on real hardware as well, but I don’t have that to test. When ...
4
votes
1answer
489 views

How does the rotary control button of Forgotten Worlds/Lost Worlds encode rotation?

How does the rotary control button of Forgotten Worlds/Lost Worlds encode motion? How does it create a binary signal for game software to know how far and which direction to rotate the player's game ...
5
votes
1answer
238 views

PC 90s 2D Platformer Puzzler Indie Exit Levels With Robot

Platform(s): PC (Used to play on Windows 95/98) Genre: 2D Platformer, Puzzler, Indie, Overcome some square obstacles, Exit to door or portal next level (100 levels approx if not a bit less or more) ...
4
votes
1answer
829 views

Why do multiple SNES games share the same title screen music?

Please watch the first few seconds of gameplay of the following two SNES games: Pocket Monster: https://www.youtube.com/watch?v=EbPw6-Z2pkU Disney's Bonkers: https://www.youtube.com/watch?v=...
7
votes
1answer
412 views

How can you set the NES RNG to a known state?

The Classic Tetris World Championship uses original NES consoles that are modded to provide the same RNG for both players: Players WILL have the same RNG I am wondering how this was done. So, my ...
-1
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1answer
271 views

How were console games ported to DOS?

Many popular DOS games were ported from video game consoles: Earthworm Jim Mega Man The Lion King The Lost Vikings Turrican 2 Rayman Oscar Zool Video game consoles generally have wildly different ...
17
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3answers
7k views

Why were early 3D games so full of muted colours?

A lot of games from the PS1 and especially PS2 era are full of low contrast greys and browns and not much else. Some examples: Why is this? Was it just a design decision, or was there a technical ...
29
votes
2answers
6k views

Is this a real system? Which one?

I was playing Remedy Entertainment's video game Control the other day. Inside the game world, I've come across several computers. (They all look extremely similar.) To me, it looks like some kind of ...
2
votes
0answers
108 views

Who did what exactly for the original Shadowgate (1987) Macintosh video game?

I primarily know Shadowgate from the wonderful NES port, which was ported by some Japanese company and whose Japanese musician composed the beautiful, iconic music which I frankly thought was there ...
44
votes
2answers
5k views

Why are paddles called paddles?

A paddle is a sort of input device, common on early video game consoles and home computers, consisting of a handheld wheel with one or more fire buttons. Unlike dial boxes, which spin freely, paddles ...
0
votes
1answer
138 views

Any Public Videos of Anyone Playing Jupiter Mission 1999?

When I was growing up, I played a game for the Atari 800 entitled "Jupiter Mission 1999", which has as a premise that you wake up in the middle of the night with astronauts at your door and ...
64
votes
5answers
9k views

Back in 1984 I wrote some games for Spectrum - Will they still be playable?

Back in 1984, I was commissioned to write some games for ZX-Spectrum. They were sold together. To my amazement I found that someone is selling a copy online. I thought of buying it but it is in the ...
2
votes
0answers
122 views

Is there any statistical data about the modern vintage games marketshare by system?

I know that every year there are still at least a couple of new games for old systems like VIC-20, C64, Amiga, different ZX Spectrum and Amstrad variants, DOS, different games consoles, and so on, ...
3
votes
1answer
331 views

How does the “backwards bump method” of SMB work?

In Super Mario Bros, the screen automatically starts scrolling once you are past X position 112. However, a strategy employed by many speedrunners of the game during level 4-2 is the "backwards bump ...
37
votes
5answers
11k views

Why did early game consoles need the TV to be tuned to channel 3 or 4?

It just dawned on me that, when I was young, game consoles like the NES and SNES, and possibly other devices like VCR's, required the TV to be tuned to channel 4. I asked around, and some remembered ...
5
votes
2answers
616 views

Two graphics cards for retro gaming

I'm considering installing two graphics cards in my retro gaming setup (one AGP and one PCI) and was wondering if there are any drawbacks to doing so? The main things I'm thinking about are power ...
22
votes
4answers
4k views

Why was NEC able to wrestle PC graphics standards away from IBM?

The dominant standards for PC graphics in the 1980s were the ones introduced by IBM. This included MDA and CGA with the original IBM PC, followed by EGA shortly after the PC/AT, and then VGA with the ...
8
votes
4answers
661 views

How do you play “The Sentinel”?

Many, many years ago, we had a game for the Commodore 64 called "The Sentinel". I remember reading the instructions and being utterly baffled as to how you actually play the damned thing! Hopefully ...
6
votes
2answers
478 views

Did loadable levels for ZX-Spectrum games contain only graphics / game data, or executable code as well?

There was a number of ZX-Spectrum games that had loadable levels - e.g. R-Type, Gauntlet, Short Circuit (48k). I wonder if those loadable levels only contained graphics / music / game data for the ...
2
votes
1answer
167 views

Looking for a Ninja PC Game where hero arrives in hang glider

I'm looking for a game I played in the early 90's on a Tandy computer. Here are the facts I remember by decreasing order of certainty : The beginning of the game is the hero arriving in an hang ...
7
votes
2answers
497 views

What was the world's first computer role-playing game?

Role-playing games are distributed in various digital & non-digital formats AFAIK. What was the world's first computer RPG? It was written from scratch or was an adaption of a pen-and-paper RPG?
13
votes
1answer
2k views

Why are the out-of-bounds areas of Doom distorted on MS-DOS?

Why do the OOB (out-of-bounds) areas of Doom look so unusual? As seen in the image above, the Doom engine not only incorrectly renders the scene, but also renders slices of other scenes that aren't ...
3
votes
0answers
120 views

When was the “Director” role added to Game Development? [closed]

Obviously, crediting a "Director" was borrowed from the cinema industry. It was a new trend in computer game development in the late 1980s and early 1990s to embrace the story-telling aspect of a ...
5
votes
1answer
228 views

Were Artworx and Dynacomp the same?

Back in the day my copies of Creative Computing always had a two-page add from Dynacomp somewhere in it, like this one. Tracking down some of the programs, it appears they are also almost all also ...
9
votes
2answers
1k views

Were any DOS games (or software) known to use VBE/AF?

Were there any MS-DOS games or graphics software that were known to take advantage of VESA BIOS Extensions/Accelerator Functions (VBE/AF)? some of the functions defined in the standard are ... Bit ...
54
votes
6answers
16k views

Why do old games use flashing as means of showing damage?

When you play old games, especially platformers, a common "special effect" is rapid blinking of your character when they are hit. Also, enemies often blinked before dying. Not all games did this, but ...
5
votes
2answers
541 views

How can I extract game data from Nitemare 3D files?

I am trying to reverse engineer an old Wolf3D style Dos game named "Nitemare 3D". I can get a raycasting engine with directional sprites running pretty easily using SDL2, but I have no experience with ...
44
votes
3answers
6k views

How did C64 games handle music during gameplay?

On the C64 there was no threading, so how did games handle treating at the same time music and game code? Music requires exact timings, and the SID had to be instructed to change the note at the right ...
47
votes
9answers
11k views

Why weren't bootable game disks ever common on the IBM PC?

While for other platforms of that era (primarily, Amiga), putting a game on a bootable disk was quite a normal practice, this approach never taken off on IBM PC. Why not? I do remember people having ...
10
votes
2answers
5k views

How did Satoru Iwata compress Pokemon GS to fit two regions on a single cartridge?

Satoru Iwata's story of saving the development of Pokemon Gold & Silver by compressing its assets to fit on the GameBoy Color cartridge is something of a legend. Iwata optimised the game so much ...
3
votes
1answer
523 views

Extracting files from a Windows 3.1 (16bit) install/archive (game)

I'm interested in doing some practice work around legacy systems out of pure recreation. I want to extract data or information related to a DOS game running on the 16bit arch of Windows 3.1 (1991 ...
4
votes
1answer
338 views

PlayStation 2 Slim with analog A/V output having noise interference issues

I'm having an odd issue with the aforementioned system, the A/V receiver is a RCA STAV-4180 unit, and being from 1996, it's still a great unit. So far, while it's tape output for recording does have ...
55
votes
6answers
13k views

How did old MS-DOS games utilize various graphic cards?

Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards ...
7
votes
2answers
770 views

When did various PONG systems overflow/crash due to points?

Edit: Given the many different versions of the game Pong, which version allowed you to accumulate the highest score before the game would crash, reset, or otherwise not just give you one more point? ...
9
votes
1answer
682 views

Why wasn't the Z6 version of the Infocom Z-machine ported to the IIgs?

Infocom ported their Z-machine to nearly every viable platform in the 70s and 80s. Zork runs on around 18 different 8/16 bit platforms using earlier versions of the Z-machine. Why was Z6 the graphical ...
8
votes
2answers
936 views

Were there actually any games for the IMSAI 8080 computer, used in the movie WarGames?

David, the main character of the 1983 movie WarGames, uses an IMSAI 8080 computer. The plot of the movie is driven by David's desire to find games to play on his computer. He war-dials phone numbers ...
5
votes
1answer
442 views

Identify Windows DirectX game about building a manufacturing business

I'm trying to find the name of a game that I played in the mid-to-late 1990's. Here's what I remember about it: What I played was a demo version, that came on a CD along a bunch of other demos. They ...
32
votes
2answers
6k views

How did Elite on the NES work?

Elite was one of the earliest 3D games, wireframe only of course but still a remarkable accomplishment on 8-bit computers. Originating on the BBC micro, it was ported to many home computers, as well ...
26
votes
6answers
6k views

Why weren't discrete x86 CPUs ever used in game hardware?

Please don't point out APUs with x86_64 cores used in current generation game consoles, these are not part of the question I cannot recall a single arcade system or game console that ever used x86 ...
4
votes
1answer
357 views

How much RAM did the first version of Oregon Trail on the Apple II require?

The later iterations of the series could have hundreds of kilobytes of RAM, but the original Apple II had 4K in the minimum configuration and 48K maximum (the latter using 16kbit chips which were ...
3
votes
0answers
330 views

Who developed the Super FX co-processor?

The Super FX co-processor was, according to Wikipedia and every other source I can find, a custom designed RISC chip made by Argonaut Games. Argonaut was a small British company and back in the late ...
15
votes
2answers
2k views

Which communication protocol is used in AdLib sound card?

By "AdLib sound card" I mean AdLib Music Synthesizer Card released in 1987. Wikipedia says that AdLib uses frequency modulation synthesis to produce sound, but does it use MIDI communication protocol ...
4
votes
2answers
1k views

What was the dithering algorithm used in Sierra and LucasArts games?

I am trying to write a program in C# that will re-create the type of dithering used in many of the old Sierra and LucasArts games. I have looked up many different dithering algorithms and none seem to ...
8
votes
2answers
647 views

Did any Apple II games use a “timing resistor”?

A science-lab program for the Apple II (I forget the name) had a board that plugged into the joystick port and included a "timing resistor". While I don't know what the program actually did with the ...
11
votes
3answers
771 views

Why have “room of dead” in Ultima VII?

http://wiki.ultimacodex.com/wiki/Quirks_of_the_Ultima_VII_Engine vaguely talks about this room being "necessary" to place seemingly "dead" NPCs and it was result of some challenge that programmers had ...