Questions tagged [glitches]

Erratic behaviours exhibited by games, either resulting from programming errors or deliberate mishandling of the hardware. (Consider instead using [bugs] for the former.)

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What's so different about Super Mario Brothers World T-1 that it doesn't look like level data at all?

Youtube video here: https://youtu.be/E6qRbk5Cscw?t=1127 Most of the glitched worlds are clearly ROM fragments of world data being loaded, most of them out-of-alignment and being rather messed-up. This ...
Joshua's user avatar
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3 votes
1 answer
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Why do NPC party members often "get stuck" when following the player?

Many games (such as Breath of Fire III for the PlayStation) have computer-controlled characters as members of your party. When you walk around the game, the others in the party follow your footsteps, ...
T. F.'s user avatar
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10 votes
1 answer
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How can a Game Boy game "glitch-inherit" the music from a different game like this?

Just now, I saw a stream of a person playing Game Boy games. The technical setup is like this: Real American SNES. Real Super Game Boy 2. (Only released in Japan; fixes the speed bug in the Super ...
Giacobbe's user avatar
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52 votes
8 answers
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How is it possible that classic 3D video games such as Super Mario 64 and Ocarina of Time can contain such bizarre "glitches"?

I've been watching "speedrunners" play those games for quite some time. I still can't believe what my eyes are seeing. Somehow, they have managed to find bizarre bugs in the games which ...
Dewsnap's user avatar
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7 votes
1 answer
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How does the "Small fire-Mario" glitch in SMB1 work?

There's a glitch in the original Super Mario Bros on the NES. That causes Mario to become an unused sprite(Little Fire-Mario). I'm unsure how the glitch works, but I'll show the instructions on how to ...
Nip Dip's user avatar
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3 votes
1 answer
336 views

What is the first documented instance of video game console "Frying?" [closed]

An early example of this can be seen on the Atari VCS (2600) console. With the "Space Invaders" game, one could hold down reset when powering on the machine and get a two shot mode. As ...
Spud's user avatar
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18 votes
1 answer
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Why are the out-of-bounds areas of Doom distorted on MS-DOS?

Why do the OOB (out-of-bounds) areas of Doom look so unusual? As seen in the image above, the Doom engine not only incorrectly renders the scene, but also renders slices of other scenes that aren't ...
Badasahog's user avatar
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11 votes
2 answers
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How does ‘Trent’s circuit board strategy’ work?

For those of you who are unaware, professional speedrunner Trent Hall discovered a now-banned speedrunning trick in GoldenEye 007 for the Nintendo 64. The trick (called ‘Trent's circuit board strategy’...
Badasahog's user avatar
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9 votes
1 answer
4k views

How do parallel universes exist in Super Mario 64? [closed]

For those of you who are unfamiliar, Super Mario 64 is an extremely competitive speed game, and because glitches are allowed on most major leaderboards, many very talented glitch hunters have torn the ...
Badasahog's user avatar
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4 votes
1 answer
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Is screen wrap on the NES a fault of the OAM?

On NES games such as The Legend of Zelda and Metroid, entities that get to close to the edge of the screen, whether that be the top, bottom, left, or right side wrap around to the other side of the ...
Badasahog's user avatar
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83 votes
3 answers
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Why does the Minus World exist?

In Super Mario Bros. for the NES and Famicom there exists a secret world, accessible by clipping through a wall to the first warp zone and entering the left-most pipe. This pipe will take you to ...
wizzwizz4's user avatar
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114 votes
5 answers
26k views

How can tilting a N64 cartridge cause such subtle glitches?

When the N64 cartridge is tilted in Super Mario 64, it reliably produces glitches such as this. Mario's limbs disappear, he rotates 90° and sinks into the floor, and the music gets messed up (usually ...
Jack M's user avatar
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