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Questions tagged [graphics]

For questions regarding graphical - as opposed to text - processing and display.

18
votes
4answers
3k views

Z8410 DMA chip as GPU?

There are basically two ways to design a 2D graphics system: Provide lots of hardware support in the form of tiles, hardware scrolling and sprites, to put together each frame on the fly from a small ...
27
votes
5answers
2k views

Does every retrocomputer and console with NTSC composite output have 'artifact color' ability?

Artifact color is heavily associated with the Apple ][, since that is the only method the machine had to produce a color display. I was looking at the fantastic demo for IBM PC + CGA, 8088MPH, and I ...
33
votes
4answers
7k views

What determines the color of every 8th pixel on the Apple II?

On the Apple II there's an interesting way to add a little color to the bitmap, since the high bit select the palette used for the three-and-a-half pixels represented by the byte. Like this: 0: Black,...
21
votes
2answers
564 views

How do I use shadowed memory to render Super Hi-Res quickly?

The Apple IIgs video memory is controlled by the 1MHz Mega II chip, so directly accessing the Super Hi-Res page in bank $E1 is slower than accessing other memory. How can I render in "fast" memory, ...
17
votes
1answer
1k views

How to check the C64 graphics mode used by Maniac Mansion

I have been investigating the MS-DOS port of the C64's Maniac Mansion game. The original MS-DOS port used the C64-specific character map to draw the various backgrounds in the game. I noticed that ...
27
votes
1answer
3k views

How can I create a split-scroll effect in an NES game?

Games like Super Mario Bros. and Super Mario Bros. 3 were able to scroll the playfield but not the status bar: The status bars are clearly too big to be sprites, yet they don't scroll with the ...
19
votes
9answers
9k views

Can modern AI be used to program impressive graphics effects on very low performance home-retrocomputers, in particular 'A 3D-rotating-cube'

Can modern AI be used to program impressive graphics effects on very low performance home-retrocomputers, in particular 'A 3D-rotating-cube', effects that would be too difficult for a human to ...
23
votes
2answers
1k views

How to obtain 256 arbitrary colors with limitation of 64 per line in Amiga (ECS)?

The game Universe for Amiga boasted ability of use of 256 different Amiga colors available through the ECS chips, with only limitation of 64 colors in halfbrite palette (32 arbitrary + 32 at half ...
21
votes
3answers
3k views

Why did 80x25 become the text monitor standard?

Prior to the 1981 release of the IBM PC, the VT105 (72x20 1971), VT52 (80x12 1974), and VT100 (80x25 1978) text terminals were used on many Unix machines and the PDP11 (probably the most widely used ...
12
votes
2answers
622 views

Ideal resolution for color computer on NTSC

Suppose you were, in the early eighties, designing a color computer to run on an NTSC TV with a free hand to choose the specifications within the limits of the technology of the time. What would be ...
17
votes
2answers
628 views

What's a good way to implement this “splashing water” effect on the C64?

This pillow fighting game set in Venice depicts the two opponents fighting on a wobbly gondola on a canal. It was apparently known as "Pillow Fight" in English and as "Kissenschlacht" in German, and ...
9
votes
5answers
1k views

How can I adapt a digital CGA/C128 signal (RGBI DE-9) to a modern monitor?

IBM's CGA and the Commodore 128's RGB video output both use a DE-9 connector. How do I adapt the CGA video output from an IBM XT 5160 or Commodore 128 to a modern monitor?
9
votes
4answers
1k views

Actual resolution of composite video monitors

Many early computers used TV sets as monitors. With an NTSC TV set, you could really only count on about 200 scan lines of vertical resolution, and for horizontal resolution, maybe 192 color clocks at ...
13
votes
2answers
418 views

Can a Commodore 64 use two screenmodes on one scanline?

Many games, for example, Maniac Mansion, or Kissenschlacht, use two screenmodes. Oftentimes, a bitmap mode for the main screen, and a text mode for the lower part which displays scores or whatever. ...
13
votes
1answer
195 views

Inserting NOPs to improve IIgs shadow copy performance

The answer to this question discussed a technique on the Apple IIgs for copying memory onto itself. The motivation for the technique was to maximize use of "fast" (2.8MHz) RAM over "slow" (1MHz) RAM ...
5
votes
2answers
188 views

How to exactly sync to the raster line for a vertical raster split?

Motivated by Wilson's question Can a Commodore 64 use two screenmodes on one scanline? I tried to implement a simple example that polls the beginning of a rasterline and then switches the screen mode ...