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Questions tagged [graphics]

For questions regarding graphical - as opposed to text - processing and display.

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Where did DOS store graphics fonts?

I remember using a wysiwyg print program called Fontasy for CGI graphics in DOS because of a lack of standardized graphics fonts. Companies were selling "font packs" for other type fonts. Prior to Win ...
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3answers
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Why did 80x25 become the text monitor standard?

Prior to the 1981 release of the IBM PC, the VT105 (72x20 1971), VT52 (80x12 1974), and VT100 (80x25 1978) text terminals were used on many Unix machines and the PDP11 (probably the most widely used ...
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5answers
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How can I adapt a digital CGA/C128 signal (RGBI DE-9) to a modern monitor?

IBM's CGA and the Commodore 128's RGB video output both use a DE-9 connector. How do I adapt the CGA video output from an IBM XT 5160 or Commodore 128 to a modern monitor?
11
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1answer
871 views

Where did Sony's 3D graphics hardware in the PS1 originate?

As is well-documented, the Fifth Generation of game consoles brought 3D accelerated graphics hardware to the home market. The main combatants in this particular console war of the mid-1990s were the ...
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2answers
349 views

Spectrum clones 512x192 mode usable text resolution

The original ZX Spectrum has a resolution of 256x192, for 32x24 text. Some later clones add a 512x192 mode. The most obvious thing to do with that is try to display 64x24 text. According to https://en....
17
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1answer
1k views

How to check the C64 graphics mode used by Maniac Mansion

I have been investigating the MS-DOS port of the C64's Maniac Mansion game. The original MS-DOS port used the C64-specific character map to draw the various backgrounds in the game. I noticed that ...
13
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1answer
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Why do 3D models on the PlayStation 1 “wobble” so much?

A memorable part of the PlayStation 1 experience was “wobbly” 3D graphics, where (supposedly) straight edges would warp, jitter and pulse as the camera panned across a scene. This was especially ...
18
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4answers
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Z8410 DMA chip as GPU?

There are basically two ways to design a 2D graphics system: Provide lots of hardware support in the form of tiles, hardware scrolling and sprites, to put together each frame on the fly from a small ...
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6answers
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Were there any “off the shelf” graphics chips that supported 2D sprites in the 70's and 80's?

I'm looking for "off the shelf" graphic IC's that supported hardware sprites. By "off the shelf" I mean chips that were designed to be used in various machines and not designed specifically for one ...
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2answers
658 views

Graphics Editor for 16-Bit Games

Which programs or tools were used to create the sprites and backgrounds for 16-Bit games like those on the Super Nintendo or the Sega Genesis?
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4answers
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Actual resolution of composite video monitors

Many early computers used TV sets as monitors. With an NTSC TV set, you could really only count on about 200 scan lines of vertical resolution, and for horizontal resolution, maybe 192 color clocks at ...
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10answers
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640x480 color display in 1980

I'm working on an alternate history story in which the protagonists, Silicon Valley computer entrepreneurs, are trying to release a graphical workstation in 1980, with the capability of displaying ...
6
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1answer
232 views

Strange visual behaviour on SGI IRIX

I've installed IRIX on SGI Octane and have screen looking like this: (I mean the stripes on all elements of the screen, which doesn't seem as a result of CRT monitor - the screen looks normally on ...
20
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7answers
1k views

What implementations of BASIC had a robust flood fill operator?

When I learned BASIC on Elektronika BK, I got fascinated with the flood fill (PAINT) operator: how does it know to get to all nooks and crannies of the shape to fill? I've devised an algorithm, tried ...
10
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3answers
930 views

Can artifact color mode create 262,144 colors on Amiga OCS?

This is as a follow-up to my previous question on artifact colors and the excellent answers provided there. The images below show a simple example of artifact colors generated using a single bit-...
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3answers
516 views

Why was OCS low resolution limited to 6 bitplanes?

I'm looking for information whether there has ever been an official statement by Commodore back in the days on why the Original Chipset was limited to doing 6 bitplanes only when running in low ...
9
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3answers
454 views

Did any system natively use 3-bitplane graphics?

Computer and game consoles switched gradually from single-bitplane graphics (2 colours per character) to 2-bitplane graphics (4 colours per character), to eventually 4-bitplane graphics (16 colours ...
27
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5answers
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Does every retrocomputer and console with NTSC composite output have 'artifact color' ability?

Artifact color is heavily associated with the Apple ][, since that is the only method the machine had to produce a color display. I was looking at the fantastic demo for IBM PC + CGA, 8088MPH, and I ...
12
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2answers
584 views

Acorn Electron to VGA/HDMI?

I am aware that there are answers regarding this but they do not seem to answer it for me. A few years back I got a Acorn Electron and it works using the arial for video fine, but I would like to ...
29
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2answers
2k views

How did “Ballblazer” pull off fast, smooth, first-person, solid-model 3D on Atari 8-bits?

I remember the first time I saw Ballblazer, the 1984 game, running on a friend's Atari 800. The split-screen 3d graphics and fast action blew my socks off. Looking back, I get the impression there ...
21
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3answers
4k views

Is there a simple way to display ANSI art and animation files in a modern terminal window?

ANSI art and animations were prevalent on BBS systems in the late 80s and early 90s, and the ANSI art scene continues to thrive today. There are thousands of ANSI art files, with usual extension .ans, ...
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0answers
386 views

How were 3D effects created before GPUs? [closed]

Games like Super Mario 64 were revolutionary: full, round, hi-definition 3D models moving in real-time and able to be interacted with. This was because they were designed for machines with separate ...
12
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2answers
626 views

Ideal resolution for color computer on NTSC

Suppose you were, in the early eighties, designing a color computer to run on an NTSC TV with a free hand to choose the specifications within the limits of the technology of the time. What would be ...
26
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10answers
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Limiting factor on early color palettes

Early color computers typically had a limit of X colors used simultaneously from a palette of Y, a classic example being the Commodore 64 which could do 320x200 monochrome or 160x200 four colors, ...
10
votes
1answer
333 views

NTSC scan lines and vertical resolution

From https://en.wikipedia.org/wiki/BBC_Micro "the height of the graphics display was reduced to 200 scan lines to suit NTSC TVs". But NTSC is supposed to have 241 visible scan lines per half frame. ...
13
votes
1answer
136 views

Videoprocessor with custom horizontal sampling

I have a variety of videoprocessors (Micomsoft Framemeister, Micomsoft SC-512N1-L/DVI, Sync Strike) to help me get the best possible RGB picture out of my retro computers/consoles. However one issue ...
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16answers
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What computers had redefinable character sets?

My first computer was an Exidy Sorcerer, bought in the late '70s. It featured a full keyboard including lower case, on screen text of 64 B&W characters by 30 rows, 2 MHz z-80 processor, up to 48 ...
10
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1answer
607 views

Recommendations for high quality cheap RF demodulator

Does anyone have recommendations for a specific inexpensive RF demodulator that's higher quality than your standard VCR (and maybe a little bit smaller)? Like any old equipment floating around that ...
27
votes
1answer
3k views

How can I create a split-scroll effect in an NES game?

Games like Super Mario Bros. and Super Mario Bros. 3 were able to scroll the playfield but not the status bar: The status bars are clearly too big to be sprites, yet they don't scroll with the ...
11
votes
1answer
414 views

Modern vector display driver?

I have an old Tektronix Type 611 Storage Display sitting in storage, which I would some day like to get working again. I have the full repair manual on microfiche from Tek. It is essentially an ...
7
votes
4answers
404 views

Hercules to COM<->USB adapter - is it possible?

I have a 486 (also another 286 mainboard) with a Hercules card, the plug is the same as RS-232. Is it possible to connect the output with serial port USB adapter and simulate Hercules-compatible ...
19
votes
1answer
1k views

Why does Ms. Pac-man turn upside down?

Ms. Pac-man is a game where you navigate a small yellow circle around a maze, collecting dots and fruit whilst avoiding brightly-coloured monsters, or ghosts. This time, however, the yellow dot has an ...
12
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2answers
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Computer graphics before the modern GPU [closed]

Modern computers use a graphics processing unit in order to provide hardware-accelerated graphical operations. Conceptually, I am used to thinking about graphics as a bidimensional array of ...
9
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1answer
451 views

How did the ITT 2020 graphics differ from the Apple ][?

Following on from this question about Apple ][ graphics: What makes slot 7 of the Apple ][ unique from 1-6 and how was this used? The original Apple ][ microcomputer was released for the US market ...
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2answers
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Why do NES sprites flicker when there are a lot of them?

Sometimes, NES sprites flicker when there are a lot of them, like at 1:19 in this video of Super Mario Bros. Why did they do this?
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0answers
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I need to access my portfolio from CDs burned in apple system 8.6 [closed]

Files are mostly from Adobe Illustrator and Photoshop, jpegs,tiffs,ai and pdf. When mounted on current window and Mac machines, the amount of data on CD is reported but cannot be accessed. My G3 no ...
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3answers
246 views

Slideshow software for Apple II?

I'd like to do a presentation using my Apple //e as the video generator. Is there any good "slideshow" or presentation software for the Apple //e other than writing a BASIC program to draw on the HGR ...
12
votes
1answer
576 views

What was the change to the Apple //e motherboard that allowed for Double HiRes graphics?

Double Hi-Res graphics (DHGR) was a nice addition to the Apple ][ line as it allowed for higher resolution 560x192 graphics with 16 colors in comparison to the traditional 280x192 with 6 colors. It ...
13
votes
1answer
195 views

Inserting NOPs to improve IIgs shadow copy performance

The answer to this question discussed a technique on the Apple IIgs for copying memory onto itself. The motivation for the technique was to maximize use of "fast" (2.8MHz) RAM over "slow" (1MHz) RAM ...
23
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5answers
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Did any Amiga 500 games or programs (apart from paint programs) use more than 32 colours?

While the Original Chip Set (OCS) and Enhanced Chip Set (ECS) Amiga computers had the 32 x 2 colour EHB (Extra Half-Brite) and 4096 colour HAM (Hold And Mofify) screen modes, where these ever used ...
14
votes
5answers
754 views

Was there any commercially available graphical interfaces before the apple Lisa?

I just finished the Steve Jobs biography and I thought... Was the apple Lisa really the first commercially available Graphical interface? This is just out of interest but I'll be really interested ...
21
votes
2answers
565 views

How do I use shadowed memory to render Super Hi-Res quickly?

The Apple IIgs video memory is controlled by the 1MHz Mega II chip, so directly accessing the Super Hi-Res page in bank $E1 is slower than accessing other memory. How can I render in "fast" memory, ...
23
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2answers
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How to obtain 256 arbitrary colors with limitation of 64 per line in Amiga (ECS)?

The game Universe for Amiga boasted ability of use of 256 different Amiga colors available through the ECS chips, with only limitation of 64 colors in halfbrite palette (32 arbitrary + 32 at half ...