Questions tagged [graphics]
For questions regarding graphical - as opposed to text - processing and display.
10
questions with no upvoted or accepted answers
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Is an X Window System older than release 10 available online?
I'm looking for any copy of the X Window System older than release 10.
The oldest on x.org is X10R3.
Bob Scheifler doesn't have anything.
Jim Gettys may have something, but has yet to retrieve it ...
6
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Atari ST image viewer with unusual zoom
I'm looking for info on an Atari ST (16-color) full-screen image viewer that I once used. When zooming in the edges between colors were smoothly curved (instead of e.g. no smoothing or interpolation ...
5
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What would happen if the DHR jumper was enabled on a Rev A Apple //e?
The Apple //e originally did not support Double HiRes graphics (DHR). The engineers realized they could double their hires and lores X resolution shortly after the introduction of the machine, so the ...
4
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Annotated die photo of 3D graphics chip
I'm interested in how graphics hardware has worked at different tech levels. Having looked at an annotated die photo of the VIC-II for example, I now feel I have a much better understanding of how it ...
4
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How to use IIgs enhanced graphics modes in AppleSoft BASIC with System 6?
There are many packages that let you use the enhanced graphics modes of the IIgs in AppleSoft BASIC. However most packages like Iconix do not like System 6 so they have to run off disks and not the ...
2
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Help debugging a circuit/code for Z80 and TMS9918ANL
I am working on designing a Z80 computer that utilized the TMS9918ANL for graphics. I am currently just trying to make sure the TMS9918ANL is working, so I hooked up the control pins the bus (...
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Was hardware scrolling patented?
One of the most valuable graphical features on early computers that had it, was hardware scrolling, that allowed the horizontal position of the screen to be adjusted by one or more pixels, thereby ...
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Getting a loading seam to work with 2x2 metatiles
I'm working on a prototype for a scrolling loading seam similar to Pokemon where the screen scrolls incrementally by 8 pixels with each direction button press, and new tile graphics are drawn off the ...
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PowerAnimator System Requirements?
I was curious: what was the cheapest/wimpiest computer you could run PowerAnimator back in the day on?
My guess would be a base model SGI Indy.
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First GPU with thermal throttling
Pretty much the title - what was the first GPU that reduced clock speeds when it started to overheat instead of simply locking up? Bonus points for first Intel and AMD CPUs too.