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Questions tagged [nintendo-64]

For questions about the Nintendo 64 home video console

10
votes
4answers
574 views

Is the N64 incapable of 2D graphics?

So as many fans are aware, the N64 era was a jump for many games into the third dimension. Games like Mario and Zelda were impacted in a positive way. Others... not so much. While it may seem odd that ...
5
votes
1answer
314 views

How do N64 controller deadzones work?

For those of you who don't know, dead zones are a (usually) intentional effect with most controllers' analog sticks, where if the amount that it's being moved is too small, the controller doesn't ...
6
votes
2answers
528 views

Was there any indication that video game companies tried to circumvent Game Shark?

Have video game developers blocked the ability of GameShark to find unused content in games (that they either didn't have time to remove unused, or plan to use in an updated version or sequel) I ...
4
votes
0answers
174 views

Link N64 object file while preserving relocation data

The N64 SDK provides the makerom tool to create a ROM image given a file describing the ROM layout called spec and the various object files it refers to such as the N64 OS, RCP microcode, and the game'...
6
votes
1answer
298 views

Repurposing the parity bit

The Nintendo 64 used RAMBUS memory, width 9 bits including parity; the latter would seem unnecessary for a console, but the machine actually uses it to store an extra bit of data. This is an unusual ...
11
votes
1answer
750 views

Nintendo 64 microcode format

The Nintendo 64 GPU ('Reality Coprocessor') had microcode that could be loaded at runtime. Several standard microcodes were supplied with the development kit, and the easily findable documentation ...
12
votes
2answers
1k views

Nintendo 64 Color Depth

https://en.wikipedia.org/wiki/Nintendo_64_technical_specifications says that the N64 calculated with 24-bit color, but output 21-bit. However, https://retrocdn.net/images/7/70/...
8
votes
3answers
450 views

Did blowing into an N64 cartridge really affect whether or not the game would run?

I remember when playing on the N64 if the game didn't start running when I turned on the N64, I would remove the cartridge, blow into the cartridge where the pins were located, then slam the cartridge ...
9
votes
2answers
1k views

Were any unlicensed games released for the Nintendo 64?

There haven't been many unlicensed games released for Nintendo consoles, partly due to the fact that Nintendo has locked down their development hardware and software. The most famous of Nintendo's ...
9
votes
3answers
6k views

How can I upscale the video output of a Nintendo 64 for low-latency and high quality graphics on an HDTV?

Say I want to hook up a Nintendo 64 console to an HDTV via HDMI or Component. What are my options for upscaling hardware to be able to play the system without low quality or blocky picture and with ...
17
votes
6answers
3k views

Can removing a cartridge from an NES (or any other cartridge-based game system) damage the hardware or software?

On some cartridge-based video game systems (NES, Game Boy Color, etc.) it is possible to remove the cartridge while the game system is still powered on. What kind of damage can this behavior do to ...
89
votes
5answers
19k views

How can tilting a N64 cartridge cause such subtle glitches?

When the N64 cartridge is tilted in Super Mario 64, it reliably produces glitches such as this. Mario's limbs disappear, he rotates 90° and sinks into the floor, and the music gets messed up (usually ...
26
votes
1answer
7k views

Why is a BIOS dump not required to emulate Nintendo 64 games in most modern emulators?

In order to emulate some home consoles (Playstation 1/2, Sega Saturn/CD/32x, etc.) a dump of the system's BIOS is required to emulate the console. Out of the Nintendo 64 emulators I have found online,...
6
votes
1answer
632 views

How do I find unused content in a Nintendo 64 game?

There are some sites online which contain information on unused content in video games (The Cutting Room Floor being an example). Many of these sites contain GameShark codes to enter to enable or ...
6
votes
2answers
1k views

Dumping Nintendo 64 cartridges without a backup device

I've seen various posts online about Nintendo cartridge dumping. Two popular posts which come to mind are Thijs Alkemade's Game Boy cartridge dumping on a Raspberry Pi series and NintendoPlayer's ...
8
votes
2answers
582 views

How can I play Nintendo 64DD Games with sixtyforce (on Mac)?

64DD.org has some game dumps and information on how to play 64DD games in MAME or Project64. Is there any way to play 64DD dumps on a Mac using sixtyforce (my version is registered)? I was thinking ...
10
votes
2answers
632 views

Were there any other peripherals that used the Nintendo 64's Memory Expansion Bay besides the Expansion Pak?

The Nintendo 64 shipped with a Memory Expansion Bay which contained a Jumper Pack. Some games such as Donkey Kong 64 and The Legend of Zelda: Majora's Mask required additional RAM to run, and shipped ...
19
votes
1answer
3k views

What kind of software was used to develop Nintendo 64 titles?

There seems to be a lot of discussion online about the development hardware used to create Nintendo 64 titles: SGI Indy "pizza box" workstations, SGI's custom Ultra 64 development boards (aka "...