Questions tagged [nintendo]

For questions about the different versions and products released by Nintendo

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10
votes
2answers
813 views

How does ‘Trent’s circuit board strategy’ work?

For those of you who are unaware, professional speedrunner Trent Hall discovered a now-banned speedrunning trick in GoldenEye 007 for the Nintendo 64. The trick (called ‘Trent's circuit board strategy’...
4
votes
1answer
424 views

Why was the original Legend of Zelda initially released on floppies?

The Legend of Zelda for the Famicom was apparently released in 1985 on floppies as a launch title for the "Famicom Disk Station" peripheral, only used in Japan due to the high prices of ...
5
votes
2answers
471 views

What was the reason that the original Western NES console had a "cartridge bed" that had to be pushed down to play?

In Japan, they had the Famicom. You put in the cartridges on the top, just like with the later SNES and other consoles. But for Europe and the USA (and the entire "West"), the "NES"...
68
votes
2answers
14k views

Why does the infamous "ENGAGERIDLEYMOTHERFUCKER" Metroid password break NES emulators?

For those who are unfamiliar, the original NES Metroid was one of many NES games to use passwords as a means to save progress. Later, this password system was leveraged to create unusual effects in ...
17
votes
4answers
6k views

Are NES turbo buttons internal to the controller?

As you may know, the classic NES controller was not the only NES controller that Nintedo released with the NES. These included the NES advantage, the NES Max, and the Dogbone. All of these new ...
6
votes
1answer
3k views

How do N64 controller deadzones work?

For those of you who don't know, dead zones are a (usually) intentional effect with most controllers' analog sticks, where if the amount that it's being moved is too small, the controller doesn't ...
8
votes
1answer
2k views

Is the NES controller port identical to the port on a Wii remote?

I was recently playing on a friend's NES Classic, and noticed that the controller ports look similar to the ones on a Wii remote (where you can plug in the Numchuck or Class Controller). Keep in mind ...
3
votes
1answer
404 views

Connecting Computer to GameCube Controller Port

I want to have my computer listen to messages between my Nintendo GameCube and a controller. (This is just for fun, not for streaming or anything.) I've spliced into the cable as described here in ...
42
votes
2answers
10k views

Why does the original Donkey Kong update the screen in a curtain closing pattern?

For those of you who don't know, Billy Mitchell, the former Donkey Kong world record champion was caught cheating due to differences between the original Donkey Kong format, and MAME. In other words, ...
10
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3answers
2k views

Why are the PPU registers on the NES mirrored?

[Please see answers to this related question as well] The NES Picture Processing Unit has eight memory-mapped registers to the CPU in registers $2000 to $2007. The are incompletely decoded, so they ...
31
votes
9answers
11k views

NES cartridge ROM emulation with Arduino or Pi?

I'm looking to buy or make an NES cartridge that can be controlled by a microcontroller or small computer like the Raspberry Pi. I don't want to gut an NES cart and put an NES emulator inside it (as ...
58
votes
8answers
14k views

Could you reverse engineer silicon just by looking at it?

I was interested in a recent interview of Masayuki Uemura, one of the engineers who designed the Nintendo Famicom in the early 80s. During initial design phase of the Famicom, one of the first things ...
18
votes
2answers
7k views

How does one bypass the region lock on Japanese Super Famicom?

I recently bought a Super Famicom on my trip to Japan. However, the console is region locked so you can't play American SNES games. It seems to be that the plastic cartridge doesn't fit in the console ...
1
vote
0answers
202 views

Problem with hackrom on real GBA cartridge

This is a problem that has brought me headaches, so I will try to explain as best as possible. I have flashed with a Gbxcart several GBA ROMs in real cartridges (repro), working without any problem, ...
3
votes
0answers
248 views

How did commercial GBA games sample the button state?

For the GBA, I am under the impression that there are two ways to detect a button event: Enable IRQs and set up a handler for the button event Get a button's state (via the input bitmap) during the ...
9
votes
1answer
353 views

Was the Japanese Super Mario Bros. 2 ever released in Europe?

The well-known story goes like this: When Nintendo had made Super Mario Bros. 2 in Japan, they for whatever reason decided to not release that game in the West. Instead, they reskinned an existing, ...
6
votes
3answers
740 views

Was there anything about the "power of the NES" that made Super Mario Bros. have "realistic physics"?

If you look at older platformers, and even many later ones for other platforms and even the NES, there is typically no "momentum" and "realistic" physics for the main character ...
7
votes
1answer
799 views

Did any SNES games use the fast ROM?

According to the transcript at https://fabiensanglard.net/another_world_polygons_SNES/ ... I could get the software running again to run at about 30 frames per second if of course I'm using a fast ...
0
votes
3answers
504 views

How was “Super Mario Bros” made with Assembly if the DASM compiler came out in 1987?

Would somebody care to explain how "Super Mario Bros." was released in 1985. But the DASM Assembler came out in 1987? The 6502 Assembly language was introduced in 1975. How would you compile/...
4
votes
0answers
363 views

What data compression did Donkey Kong Country use?

Donkey Kong Country was among the most ambitious, popular and influential of Super Nintendo games. Technically, its big trick was taking animations rendered on Silicon Graphics workstations and ...
20
votes
2answers
5k views

Why didn't SNES Doom use mode 7?

Doom was ported to the Super Nintendo using a Super FX 2 chip on the cartridge. It has most of the features of the full game, though with a few omissions, such as absence of sound propagation, ...
3
votes
1answer
541 views

Did the Nintendo S-SMP really contain 3 million transistors?

According to http://www.vgmpf.com/Wiki/index.php?title=S-SMP The S-SMP (perhaps: Sony - Sound & Music Processor?) is the audio CPU used by the Super Nintendo Entertainment System. It consists of ...
16
votes
5answers
4k views

Was Family BASIC for the NES/Famicom powerful enough to create full games and applications?

"Family BASIC or Famicom BASIC is the consumer product for programming Nintendo's Family Computer video game console of Japan." wikipedia I can't seem to find much info about Family BASIC ...
11
votes
3answers
3k views

In Tetris on Game Boy, does the speed increase depend on time or on the number of points?

I always start at level 9, game mode A. At some point, whether it's based on time or the number of points, the blocks start falling so fast that the "down button" feature loses all meaning; ...
0
votes
4answers
243 views

How did graphics processing for old 8/16bit consoles work & what are the differences between an FPU/maths co processor & a graphics card? [closed]

When looking on the internet at information about old consoles it's pretty easy to find out information on CPUs like the 6502, 65816, 68000 & Z80 used in retro computers & consoles like the ...
1
vote
2answers
560 views

Why doesn't Nintendo fire up the old factories and re-produce *exact* copies of many of their most popular games, controllers and consoles? [closed]

Let's suppose that Nintendo announce tomorrow that they are going to create exact re-releases of the American and European NES, SNES and Nintendo 64 consoles, exactly the same as when they were ...
5
votes
1answer
788 views

Why was the golden game Ocarina of Time not given a golden cartridge in the PAL region?

Note: I'm unaware of the exact details for each region, but I vaguely remember people claiming that other region(s) got a golden cartridge. I'm talking about PAL/Europe primarily, since that's where I ...
11
votes
1answer
782 views

Did Nintendo pay WDC for their use of the 65816 core?

When Nintendo used the 6502 core in the NES (as part of the Ricoh 2A03/2A07 microprocessor and sound generator), they circumvented the 6502's patent protection by disabling the BCD arithmetic. As a ...
4
votes
2answers
2k views

How does the RST operation of GameBoy (SHARP LR35902) work?

The GameBoy CPU Manual talks about restart operations on page 116. Each of these operations push the current address onto the stack, and then jumps to a specific address (0x00, 0x08, 0x10, etc, ...
4
votes
1answer
290 views

Original NES from UK, that I want to work in the US

I have an original NES from England that I bought in the early 90s. I just found it again in the attic, and I want to hook it up and start playing it again. However, I now live in the USA and it's ...
21
votes
1answer
3k views

How is memory allocated in Super Mario World?

Super Mario World (SMW) is known to have several bugs relating to re-use of memory for multiple purposes. For example some memory items are used for more than one type of item, and the designers are ...
8
votes
2answers
570 views

NES/Famicom CPU address range allowable for cartridges

The postulated address range for CPU ROM (so-called "PRG-ROM") in cartridges is $8000..$FFFF, that is pre-decoded in NES/Famicom and the chipselect is fed to the cartridge. However, it is quite ...
31
votes
2answers
36k views

GameBoy Color games do not save any more

I have a Nintendo GameBoy Color with some games that support saving your game status and also have a real-time clock, like Pokémon Red and Pokémon Silver. But recently the game does not save any more,...
6
votes
1answer
563 views

Can the Nintendo 64 run code directly from ROM?

I've read that the usual way to execute code on the N64 is to use DMA to copy it from ROM into RAM, and then run from RAM. However, it seems that the contents of the ROM are directly visible to the ...
8
votes
2answers
5k views

What was the point of the label on the bottom of the NES? [closed]

The original NES has a label printed onto it that the device would not "cause harmful interference". Why would they write that? Did people think the NES might be dangerous? Is this some kind of legal ...
5
votes
1answer
3k views

Why do parallel universes exist in Super Mario 64?

For those of you who are unfamiliar, Super Mario 64 is an extremely competitive speed game, and because glitches are allowed on most major leaderboards, many very talented glitch hunters have torn the ...
11
votes
3answers
1k views

Were there any other peripherals that used the Nintendo 64's Memory Expansion Bay besides the Expansion Pak?

The Nintendo 64 shipped with a Memory Expansion Bay which contained a Jumper Pack. Some games such as Donkey Kong 64 and The Legend of Zelda: Majora's Mask required additional RAM to run, and shipped ...
13
votes
2answers
4k views

Did Nintendo change its mind about 68000 SNES?

Compared to its main rival from Sega, the Super Nintendo has a weaker CPU but a more powerful graphics chip. According to http://web.archive.org/web/20080505070423/http://www.eidolons-inn.net/tiki-...
12
votes
2answers
2k views

How can I rejuvenate Game Boy contacts? [duplicate]

I've got an old Nintendo Game Boy, with a number of games for it. The problem is that most of these games don't load any more, and I suspect that's an issue with the contacts either in the unit, or in ...
6
votes
1answer
379 views

Was the character in the Game & Watch series supposed to be his own unique character?

For those of you who don't know, the Game & Watch handhelds were a series of LCD handhelds released prior to the Gameboy that featured one (and sometimes two) player games. Some of these games (...
23
votes
3answers
4k views

Main board of the original Game & Watch (Ball)

The Game and Watch was a series of single-title games consoles created by Nintendo from 1980 until 1991. Each machine contained a custom LCD screen (containing images related to the software), some ...
4
votes
0answers
389 views

How many transistors in the Nintendo Super FX chip?

The Super FX coprocessor, released with Star Fox in 1993, provided 3D rendering capabilities that were absent from the SNES itself. Given that 3D gaming was quite widespread by the late eighties, it ...
3
votes
0answers
338 views

Who developed the Super FX co-processor?

The Super FX co-processor was, according to Wikipedia and every other source I can find, a custom designed RISC chip made by Argonaut Games. Argonaut was a small British company and back in the late ...
17
votes
1answer
1k views

Does anyone know the specific differences between the NES-001 (NTSC) motherboard revisions?

On each Motherboard of an NES-001 (NTSC) there is a code: NES-CPU-xx These range from 04 to 11 (I think) I would like to know if these are all of the revisions of the NES and what major differences ...
40
votes
1answer
6k views

How did Super Mario Bros. 3 create this tunnel vision effect?

In a certain section of World 8's map, the screen is black except for a small circle surrounding Mario (as seen below during this speedrun). After doing a little research, I discovered that the game'...
5
votes
2answers
993 views

Why are the internals of NES Gamepaks so small compared to the case?

As you probably know, in the technology world, smaller is generally considered to be better. Companies compete to make the most portable phone, or the smallest laptop, but apparently Nintendo didn't ...
2
votes
1answer
558 views

Why did Nintendo commission Sony to create a disk reader if the Famicom already had one?

The way I understand it, Nintendo's engineers couldn't figure out how to design a disk system for the SNES, so they commissioned Sony to do it for them. Why would Nintendo do this if they already had ...
11
votes
4answers
2k views

Is the N64 incapable of 2D graphics?

So as many fans are aware, the N64 era was a jump for many games into the third dimension. Games like Mario and Zelda were impacted in a positive way. Others... not so much. While it may seem odd that ...
4
votes
1answer
631 views

Is screen wrap on the NES a fault of the OAM?

On NES games such as The Legend of Zelda and Metroid, entities that get to close to the edge of the screen, whether that be the top, bottom, left, or right side wrap around to the other side of the ...
5
votes
2answers
1k views

Does the NES handle unlisted processor instructions differently from the Famicom?

As you may be aware, developers used unregistered machine codes in their games, as discussed in this thread. My question isn't why they would do this, but instead if these instructions yielded a ...