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Questions tagged [software-development-kit]

For questions about Software Development Kits and their usage for retrocomputing hardware and software.

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9 votes
4 answers
1k views

Testing "8-bit readiness" with an emulator or pre-packaged kit

I'm working on a project that intends to implement a dynamically typed language on 8-bit systems. (That is, a CPU with 16-bit pointers and a maximum of 64 kB of RAM. Some language tricks are involved, ...
Jim Pivarski's user avatar
10 votes
1 answer
1k views

How much memory did the PlayStation development kit have?

The PlayStation 1 had two megabytes of main memory, one megabyte of video memory and half a megabyte of audio memory. Squeezing everything to fit into these limits was one of the big challenges of ...
rwallace's user avatar
  • 61.4k
11 votes
1 answer
1k views

How were arcade games developed?

For some systems, such as the Super NES (SNES), there existed a development kit, which consisted of specialized hardware. I believe this kit allowed the developer to present recently assembled machine ...
AlphaCentauri's user avatar
7 votes
2 answers
420 views

Metrowerks Modula-2 Dev Environment on Mac/SE30 (68030)

While at Uni in the 90’s in England, we learnt and used Modula-2 extensively as our high-level programming language. Just restoring a Mac SE/30, which is also from that era, and would love to be able ...
Mark Riley's user avatar
5 votes
0 answers
381 views

Link N64 object file while preserving relocation data

The N64 SDK provides the makerom tool to create a ROM image given a file describing the ROM layout called spec and the various object files it refers to such as the N64 OS, RCP microcode, and the game'...
Allie's user avatar
  • 51
9 votes
2 answers
1k views

Has any major corporation ever successfully sued Microsoft for intellectual property theft?

It is generally agreed that Microsoft stole parts if not entire blocks of intellectual property from Digital Research, Xerox, Apple, and several other major corporations. To keep it simple, lets ...
jwzumwalt's user avatar
  • 4,479
16 votes
3 answers
2k views

Are there any public tools for the TMS34010?

I am interested to learn about the Texas Instruments TMS34010, a 32-bit fully functional CPU with built-in graphics manipulation capabilities, which appeared in Atari's Hard Drivin' arcade boards ...
user3570736's user avatar
  • 1,782
8 votes
1 answer
183 views

cbm prg studio for the Amstrad

CBM prg studio is brilliant. I have searched Google for a version (or something similar) for the Amstrad CPC 464, to no avail. Does anyone know of one?
WonderWorker's user avatar
17 votes
8 answers
3k views

Tool used to develop videogames with an Atari ST

I am a owner of Atari ST, and I would like to know software and tools used for the programmers for this computer to program mainly video games. For example: IDE used Language (I think it was Basic, ...
inane's user avatar
  • 467
13 votes
2 answers
1k views

How can I build Gameboy Development Kit 2.1.5 on a modern Unix/Mac platform?

Continuing with my quest to build the Infinity Game Boy Color source code, I am trying to build the Unix source of GBDK 2.1.5 on my macOS El Capitan machine. Trying to make the files in the lib ...
JAL's user avatar
  • 9,520
51 votes
3 answers
15k views

What was Nintendo's Software Development Environment for NES Games?

(This question was inspired by my previous question What kind of software was used to develop Nintendo 64 titles?) The NES used a modified 6502 processor and most games were written in Assembly. ...
JAL's user avatar
  • 9,520
19 votes
1 answer
4k views

What kind of software was used to develop Nintendo 64 titles?

There seems to be a lot of discussion online about the development hardware used to create Nintendo 64 titles: SGI Indy "pizza box" workstations, SGI's custom Ultra 64 development boards (aka "...
JAL's user avatar
  • 9,520