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Questions tagged [software-development-kit]

For questions about Software Development Kits and their usage for retrocomputing hardware and software.

6
votes
1answer
126 views

Metrowerks Modula-2 Dev Environment on Mac/SE30 (68030)

While at Uni in the 90’s in England, we learnt and used Modula-2 extensively as our high-level programming language. Just restoring a Mac SE/30, which is also from that era, and would love to be able ...
4
votes
0answers
174 views

Link N64 object file while preserving relocation data

The N64 SDK provides the makerom tool to create a ROM image given a file describing the ROM layout called spec and the various object files it refers to such as the N64 OS, RCP microcode, and the game'...
5
votes
2answers
423 views

Did any major corporation ever successfully sue Microsoft for intellectual property theft?

It is generally agreed that Microsoft stole parts if not entire blocks of intellectual property from Digital Research, Xerox, Apple, and several other major corporations. To keep it simple, lets ...
10
votes
2answers
346 views

Are there any public tools for the TMS34010?

I am interested to learn about the Texas Instruments TMS34010, a 32-bit fully functional CPU with built-in graphics manipulation capabilities, which appeared in Atari's Hard Drivin' arcade boards ...
9
votes
1answer
118 views

cbm prg studio for the Amstrad

CBM prg studio is brilliant. I have searched Google for a version (or something similar) for the Amstrad CPC 464, to no avail. Does anyone know of one?
13
votes
5answers
965 views

Tool used to develop videogames with an Atari ST

I am a owner of Atari ST, and I would like to know software and tools used for the programmers for this computer to program mainly video games. For example: IDE used Language (I think it was Basic, ...
12
votes
2answers
762 views

How can I build Gameboy Development Kit 2.1.5 on a modern Unix/Mac platform?

Continuing with my quest to build the Infinity Game Boy Color source code, I am trying to build the Unix source of GBDK 2.1.5 on my macOS El Capitan machine. Trying to make the files in the lib ...
47
votes
3answers
6k views

What was Nintendo's Software Development Environment for NES Games?

(This question was inspired by my previous question What kind of software was used to develop Nintendo 64 titles?) The NES used a modified 6502 processor and most games were written in Assembly. ...
19
votes
1answer
3k views

What kind of software was used to develop Nintendo 64 titles?

There seems to be a lot of discussion online about the development hardware used to create Nintendo 64 titles: SGI Indy "pizza box" workstations, SGI's custom Ultra 64 development boards (aka "...