Questions tagged [sony-playstation]

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51 votes
5 answers
16k views

What causes that "organic fade to black" effect in classic video games?

This happens a lot on older consoles than this, but for this specific example, I'm picking what I spotted today: Harvest Moon for PlayStation. Here is a screenshot of the player just about to exit an ...
  • 511
29 votes
1 answer
6k views

Why did Nintendo 64 (1996) memory cards require a battery inside them to retain data whereas the PlayStation (1994) ones did not?

The Nintendo 64 was released in 1996. Its "Controller Pak"s, which was the name of the memory card that you put inside the controller to save the progress in certain games, require a battery ...
  • 293
26 votes
2 answers
4k views

Was "One-Winged Angel" an actual CD track, or generated by the PlayStation's sound chip with a few samples (SFX) added on top?

"One-Winged Angel" is the musical theme for the final boss of Final Fantasy VII for PlayStation, released 1997. I no longer have my copy, sadly. In spite of consisting of no less than three ...
  • 261
26 votes
1 answer
28k views

Why do 3D models on the PlayStation 1 “wobble” so much?

A memorable part of the PlayStation 1 experience was “wobbly” 3D graphics, where (supposedly) straight edges would warp, jitter and pulse as the camera panned across a scene. This was especially ...
19 votes
3 answers
4k views

Would it be technically possible to make a "Satiator" for the PlayStation?

There is this thing being sold for the Sega Saturn called the "Satiator". It's basically a little card that you slide into the back of a completely unmodified Saturn, and then you slide in a ...
  • 191
18 votes
5 answers
5k views

Why did old consoles have special RAM dedicated for a specific task?

Even in the PlayStation/Saturn era, they had like little RAM chips which were dedicated to just "sound", or "video", or "general". Since they still needed to have the RAM ...
17 votes
1 answer
6k views

How did SNES render more accurate perspective than PS1?

The PlayStation was notorious for texture warp, because it didn't have the transistor budget to implement perspective: Why do 3D models on the PlayStation 1 “wobble” so much? But wait a minute. The ...
  • 50.7k
16 votes
1 answer
3k views

Where did Sony's 3D graphics hardware in the PS1 originate?

As is well-documented, the Fifth Generation of game consoles brought 3D accelerated graphics hardware to the home market. The main combatants in this particular console war of the mid-1990s were the ...
  • 58.4k
15 votes
2 answers
2k views

Why did the PlayStation 2 implement backward compatibility that way?

It is well known that the PlayStation 2 implemented compatibility with the previous console by essentially incorporating a PS1 on a chip. The fact of backward compatibility is unremarkable as far as ...
  • 50.7k
14 votes
1 answer
3k views

How much PlayStation 1 hardware in the PS2?

In my opinion, the PS2 remains the best way to experience original PlayStation 1 games, short of an actual PS1 console. The ability of the PS2 to mimic/emulate the PS1 hardware seems really good, ...
  • 58.4k
14 votes
1 answer
4k views

What happens when PS1's "Fearful Harmony" is triggered?

When inserting an incompatible disc into a Playstation, after waiting awhile the screen will display very corrupt graphics and unsettling music will begin to play. This is unofficially referred to as "...
12 votes
2 answers
2k views

Did Crash Bandicoot wear out CD drives?

According to https://all-things-andy-gavin.com/2011/02/06/making-crash-bandicoot-part-5/ Andy had given Kelly a rough idea of how we were getting so much detail through the system: spooling. Kelly ...
  • 50.7k
11 votes
1 answer
2k views

What ended the Sony console partnerships with Sega and Nintendo?

Sega and Nintendo were the dominant players in the console market at the end of the 1980s and into the 90s. By early in the next decade, Sony shipped the PlayStation 2, leading Sega to exit the ...
  • 58.4k
8 votes
1 answer
5k views

Did any PS1 games use 640x480?

I'm used to the idea that the maximum resolution there was any point in trying to generate on NTSC TV sets was about 320x224 (or 240 as a compromise figure between NTSC and PAL), but according to ...
  • 50.7k
8 votes
3 answers
1k views

Why did Sony allegedly not want developers to take advantage of the full power of their PlayStation?

I just watched this video: https://www.youtube.com/watch?v=izxXGuVL21o It's this Naughty Dog developer who talks about how they "hacked" the PlayStation to bypass the slow, Sony-provided C ...
8 votes
4 answers
1k views

Why were the PlayStation 2 CPU and GPU initially separate chips?

At the heart of the PlayStation 2 were a pair of custom chips, described in https://en.wikipedia.org/wiki/PlayStation_2_technical_specifications CPU: MIPS III R5900-based "Emotion Engine", ...
  • 50.7k
8 votes
1 answer
1k views

Why does the GUI for the built-in PlayStation CD player look so weird in the latest AVGN episode?

I had a PlayStation. Not some "slim" version or "late-era model". The original. The real one. It had a built-in CD player with a rather elegant, if "blocky", GUI. In the ...
  • 81
8 votes
1 answer
1k views

Used PS1 "slim" (PSone) freezes on boot

I got a PSone ("PS1 slim") for $5 off Facebook. Real dirty, didn't have any of the cables. So I take it apart, clean it real good. I take my universal power pack and my PS2 AV cables and plug it in. ...
  • 645
7 votes
2 answers
2k views

Why does my PlayStation RGB video cable cause the picture to be all orange-y unless pressure is applied?

In 2005, I bought an RGB cable for my old (~1996) PlayStation. It seemed to work at first. I don't remember when, but at some point, it started acting oddly. Since, whenever I plug it in, it displays ...
  • 71
7 votes
1 answer
476 views

What is the TPG file format used in the PlayStation release of Zork I?

I'm looking at the Japanese releases of Infocom games, curious to understand how the engine works. Four games were released for the PC98, one of which added graphics for the rooms (Moonmist). Later, ...
7 votes
0 answers
244 views

How did the PSP firmware 5.03 HEN-C exploit work?

On the historical PSP (PlayStation Portable) console on firmware version 5.03 there used to be a thumbnail-based exploit called HEN-C. It worked (under a race condition I presume since it didn't work ...
6 votes
1 answer
2k views

What pins on the PS2 AV out port are the audio pins?

I'm trying to get some LEDs to be synced with sound. I'm trying to find the pins for the left and right audio on a fat PS2 motherboard. All I can seem to find is a pin with a solid 10v and 2 pins that ...
  • 645
6 votes
0 answers
281 views

What percentage of DVD Forum royalties did Sony get?

A slightly arcane question that I think is relevant to a chapter of the history of game consoles whose dynamics I'm trying to understand. In the mid-nineties, several companies were developing optical ...
  • 50.7k
5 votes
3 answers
535 views

Do 3d consoles run OpenGL?

I am talking about the earliest days of the first generation of 3d game consoles, such as the Playstation, N64 and Sega Saturn. Now these consoles are like a pc, the ps3 (and 4?) run OpenGL, and Xbox ...
5 votes
2 answers
949 views

What's with the name "EmotionEngine"?

The CPU in the PlayStation 2 is essentially a MIPS-IV missing a few instructions and with a few proprietary extensions which Sony put in, and it's got some thing which apparently helps to decode MPEG ...
  • 35.7k
5 votes
2 answers
439 views

Why were the Cell SPEs unable to operate without instruction from the PPE? [closed]

The Cell, the CPU of the PlayStation 3, contained one conventional core called the PPE, and up to eight specialized vector cores called SPEs. According to https://en.wikipedia.org/wiki/Cell_(...
  • 50.7k
5 votes
2 answers
774 views

Why did third-party PlayStation memory cards forget/delete saves?

The original PlayStation did not have any writable memory, so you had to buy "memory cards" that were plugged into the front in order to save game progress. Sony sold official cards. But ...
  • 51
5 votes
1 answer
924 views

How much memory did the PlayStation development kit have?

The PlayStation 1 had two megabytes of main memory, one megabyte of video memory and half a megabyte of audio memory. Squeezing everything to fit into these limits was one of the big challenges of ...
  • 50.7k
4 votes
1 answer
543 views

How wide were the RAM chips in the PlayStation 1?

In earlier years, it was common for DRAM chips to be one bit wide, so that an 8-bit machine would use eight of them to form one memory bank. Occasionally, 4-bit-wide chips would be used, e.g. the ...
  • 50.7k
4 votes
1 answer
539 views

PlayStation 2 Slim with analog A/V output having noise interference issues

I'm having an odd issue with the aforementioned system, the A/V receiver is a RCA STAV-4180 unit, and being from 1996, it's still a great unit. So far, while it's tape output for recording does have ...
3 votes
1 answer
515 views

Why do NPC party members often "get stuck" when following the player?

Many games (such as Breath of Fire III for the PlayStation) have computer-controlled characters as members of your party. When you walk around the game, the others in the party follow your footsteps, ...
  • 67
3 votes
1 answer
2k views

What precision did the original PlayStation use?

The PlayStation 1 performed all calculations in fixed point. On the face of it, this is straightforward enough; it couldn't afford floating-point hardware, which was introduced only later, with the ...
  • 50.7k
3 votes
1 answer
268 views

Did Tomb Raider on Saturn have fewer save crystals than the PlayStation port? [closed]

I've been trying to find this out for ages. Having owned the Saturn version (which was the original release, BTW) when it was new, but also playing the PlayStation version at a cousin's house, I could'...
2 votes
1 answer
298 views

How to make an audio CDROM for a(n emulated) Playstation? [closed]

I can't manage to burn a working audio CD-R for my (both emulated and non-emulated) PlayStation. I'd like to get instructions on how to do it in a GNU/Linux environment (also without using a real CD-R)...
2 votes
0 answers
358 views

What was the cost of the PS2 chip in the last PS3 to have it?

The PlayStation 2 provided backward compatibility with the PS1 by essentially incorporating an entire PS1 on a separate chip. It kept this arrangement permanently. The PS3 started off providing ...
  • 50.7k
2 votes
1 answer
482 views

PS2 slim disk won't spin [closed]

So I've been wanting to get into modding consoles. Today I put in some 3mm leds. I put them under the usb ports and controller ports. So I get done with it and put in a game to make sure it works. ...
  • 645
-1 votes
1 answer
502 views

How common was it for people who owned a PlayStation back in the day to never actually buy games, but only play demo discs? [closed]

The PlayStation, released in late 1995 in the West, was a magical console in a magical era. One of the magical things that made it so magical was the fact that it used cheap and thin CD-ROMs instead ...
-7 votes
2 answers
392 views

Why do PlayStation 1 CD-based video games (nearly?) always have to reload the entire level each time you start over? [closed]

Billy Bob boots up Tomb Raider on his PlayStation. He loads the saved game from his memory card and it loads up the level he is on. Then Billy controls Lara in a sloppily manner, so that she dies. Now ...