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For questions regarding graphical techniques using sprites.

10
votes
3answers
470 views

8-bit console horizontal resolution

Some early consoles like the NES and the Sega Master had a horizontal screen resolution of 256. That sounds good for an 8-bit machine, until you consider that a sprite sometimes needs a slightly ...
5
votes
3answers
461 views

A different kind of sprite system

Early consoles and home computers that were optimized for games, often provided sprites. From the viewpoint of a game developer, these were good to have, though one always wanted bigger sprites, to ...
3
votes
1answer
272 views

SNES / old graphics: merging sprite's with background [closed]

I have one question about how old computers or consoles like Super NES merged background layer(s) and spirites. Or another way - how layers were merged to not overload a PPU / CPU? OR how about ...
14
votes
4answers
633 views

Limiting factor on sprite sizes

Early consoles and home computers that were optimized for games, tended to provide sprites. From a game programmer's viewpoint, these were good to have. Of course, one always wanted more and larger ...
11
votes
1answer
260 views

Sprites not rendering correctly before $2000

I am currently testing out some stuff in assembly with C64Studio and Vice and I noticed something with odd sprites. My code starts at $1000 and my sprites at $2000 but when I try to lower the first ...
17
votes
1answer
1k views

Was it possible to get more than 8 sprites per scanline on an Amiga with the copper list?

I've read in the past that it was possible to overcome the 8 sprites per scanline on the Amiga (OCS) using the copper list. However, I can't seem to find any actual references to what may have used ...
15
votes
2answers
2k views

Why do NES sprites flicker when there are a lot of them?

Sometimes, NES sprites flicker when there are a lot of them, like at 1:19 in this video of Super Mario Bros. Why did they do this?
11
votes
1answer
588 views

How to avoid sprites confusing the raster timings on C64?

This relates to another question about moving sprites to the border. On my experience, sprites confuse the raster timings very badly. I found this especially problematic, if sprites were moved to the ...
16
votes
1answer
523 views

How to move sprites to the border on c64?

As far as I know, there is no register in the VIC-II, which would enable this. Despite that, in nearly all intros and in many cases even in old games, sprites on the border were visible. Actually, it ...