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3 votes
0 answers
401 views

Trying To Understand DOS Game Assembly Instructions [closed]

I am trying to understand assembly language instructions, for a DOS Game. I have looked at the following Link :- https://atrevida.comprenica.com/atrtut07.html reading about how VGA Graphics work in ...
Edward Winch's user avatar
9 votes
1 answer
853 views

Software that emulated VGA high res mode on an EGA board

I have this very faint recollection from my late elementary school days back in the end of 1980s of a very specific piece of MS-DOS software that claimed to do what was an incredible thing to an ...
mkay's user avatar
  • 739
15 votes
2 answers
2k views

How to use "AND," "OR," and "XOR" modes for VGA Drawing

I've been trying to implement a blitter in MS-DOS, but before I do that I wanted to test the various graphics modes of the VGA graphics card. (I'm emulating using DOSBox.) According to this paper on ...
puppydrum64's user avatar
  • 1,668
28 votes
7 answers
7k views

How did DOS games manage to have multiple background layers?

Seems like VGA only has one background layer, it appears to be a typical bitmap screen like most home computers of the 80s (Amstrad CPC, Commodore 64 etc.) where each pixel's color is stored in a ...
puppydrum64's user avatar
  • 1,668
7 votes
2 answers
724 views

Monitor can't display boot/DOS video mode making dual boot impossible

I have an HP ZR24w monitor connected via HDMI input to a newer custom machine running Win7, and via VGA input to an older Micron machine running Win98SE. I use the monitor's "source" setting ...
Javic's user avatar
  • 71
47 votes
4 answers
9k views

How do DOS games like DOOM benefit from a PCI graphics card?

The original DOOM and its derivatives (DOOM II, Heretic, Hexen) were early 90s 3D games released at a time when DOS PCs usually had ISA bus Super VGA graphics cards. In the following few years, PCs ...
Brian H's user avatar
  • 61.5k
13 votes
3 answers
4k views

What DOS games used Mode X as described by Michael Abrash?

In Michael Abrash's Graphics Programming Black Book, many chapters are dedicated to fast drawing of primitives, fills and copies using the 320x240 256-colour Mode X. What MS-DOS games used Mode X? ...
Carr's user avatar
  • 363
17 votes
4 answers
4k views

For fast scrolling DOS games, when was Mode13h preferred over Mode X?

Back in the DOS days of gaming (more specifically, 80286 - 80486 era), developers typically needed to choose between using the chunky and easier Mode 13h or the more complex "Mode X" that provided ...
cbmeeks's user avatar
  • 8,671
11 votes
5 answers
3k views

Invert LCD screen in DOS 5.0

Would like to run "black on white" software on a DOS machine with an LCD screen, so am wondering if there are any TSR tools, or similar, for inverting the screen. I believe it is grey scale VGA, not ...
Tomas By's user avatar
  • 2,122