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for questions about retrocomputing screens or terminals

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In the Amstrad CPC's Mode 0, what was the design rationale for interleaving the pixel bits?

The following tables are modified and corrected from Painting pixels: Introduction to video memory. Mode 2 - 640x200 (half width pixels), 2 colours memory bit 7 6 5 4 3 2 1 0 pixel 0 1 2 3 4 5 …
CJ Dennis's user avatar
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