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For questions about the Nintendo 64 home video console
6
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1
answer
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Repurposing the parity bit
The Nintendo 64 used RAMBUS memory, width 9 bits including parity; the latter would seem unnecessary for a console, but the machine actually uses it to store an extra bit of data.
This is an unusual …
13
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2
answers
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Nintendo 64 Color Depth
https://en.wikipedia.org/wiki/Nintendo_64_technical_specifications says that the N64 calculated with 24-bit color, but output 21-bit.
However, https://retrocdn.net/images/7/70/Nintendo_Ultra64_Progra …
14
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1
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Nintendo 64 microcode format
The Nintendo 64 GPU ('Reality Coprocessor') had microcode that could be loaded at runtime. Several standard microcodes were supplied with the development kit, and the easily findable documentation tal …
5
votes
2
answers
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How fast was Rambus compared to regular EDO RAM?
The Nintendo 64 used Rambus RDRAM. This was an unusual choice, e.g. the PlayStation used regular EDO RAM which I gather most consoles and computers did at the time.
As I understand it, Nintendo chose …
9
votes
1
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Why was the Nintendo 64 bad at textures?
The Nintendo 64 had a reputation for being great at drawing triangles, but not so good at texturing them, so that many games fell back on heavy use of untextured (though Gouraud shaded) triangles, giv …