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12 votes
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Has anyone run the Dhrystone MIPS 2.1 benchmark on a stock, 2.8MHz, Apple IIgs?

You can find lots of discussion about dhrystone numbers and accelerators on old comp.sys.apple2 and comp.sys.apple2.gno usenet posts. Here are some numbers from the accelerator FAQ: BenchMark v5.0 ...
Kelvin Sherlock's user avatar
10 votes
Accepted

How were sprites handled on the IIgs?

There are two basic elements: Using "compiled" shapes, where the shape is stored as a series of drawing instructions rather than as data Taking advantage of the IIgs shadow RAM, as ...
fadden's user avatar
  • 9,338
7 votes

What is stored in IIgs BRAM?

The official list of BRAM values can be found in the Toolbox Reference Volume 1 in Table 14-3. This list was extended in System 6.0 and 6.0.1, which is documented in the Programmer's Reference for ...
Ian Brumby's user avatar
6 votes

How were sprites handled on the IIgs?

There were multiple approaches possible, depending on the type of game. Many games used a combination of tricks to accomplish these techniques. One approach was to disable the shadow memory, writing ...
barnabas's user avatar
3 votes

Could the Apple IIGS play any and all Amiga MOD files?

There is a newer version of NinjaTracker (NinjaTracker Plus) that supports almost all of the (traditional) MOD effects and supports streaming of instrument samples. It should be noted that ...
JCC's user avatar
  • 31

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