33
votes
Accepted
Looking for a 90's sorcery game on Atari ST
I guess your are looking for "Spectral Sorcery" from Jeff Makaiwi, and your drawing is absolutely on point ;)
Screenshot with scanlines
Screenshot with scanlines
Screenshot with scanlines
...
13
votes
Accepted
How does the Atari ST's VDI polygon filling algorithm work?
The following is from Computer Graphics: Principles and Practice by Foley, van Dam, Feiner and Hughes. Considering that this text was the "bible" of computer graphics during the 1990s, I ...
11
votes
Looking for a 90's sorcery game on Atari ST
I'm almost certain you are talking about Hex by Mark of the Unicorn. The only difference between your description and the actual game is the shape of the "squares", which were, as the name ...
4
votes
How does the Atari ST's VDI polygon filling algorithm work?
I have accepted @DrSheldon's explanation as the answer to this question, and it gets at why a polygon fill routine may result in a different shape than what you would get by using Bresenham's line-...
3
votes
Accepted
Monitor connector for C64 and ST the same?
The connectors are different, and will not fit. If you look at the ends of the connectors, you should see that the number of pins, and how they are laid out, are different. Specifically, the Commodore ...
2
votes
How did early computers handle mice?
There was a mouse for the BBC Micro (and Acorn Electron) that was analogue use ten-turn potentiometers. It was very bad but, unusually for the time, it had a wheel (horizontal for use by thumb). The ...
1
vote
How did early computers handle mice?
They handled the mouse by copying pixels to a backing store before drawing the cursor, then writing back modified pixels when the pointer was moved. Trying to handle, not always very well, when the ...
1
vote
How did early computers handle mice?
Commodore 64/128, MSX and Roland treated its mouse as a joystick. In fact these mouses are connected in the DE9 joystick port of those systems.
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