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it seems to be a simple bounding box check, as shown here from 6502 code disassembly, collision check between ship and saucer HitDetShip: L6A63: CPX #$01 ;Is object 1 not the player's ship? L6A65: BCS HitDetSaucer ;If not, branch. L6A67: ADC #$1C ;Ship hit box 42+28 = 70 X 70 from center. HitDetSaucer: L6A69: BNE ...


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