New answers tagged


The job is non-trivial, but I don't think it would be hard for someone 'experienced in the art'. 256k or even 512k is not a lot of code, and the ROMs are highly structured with a well-defined interface. I suspect it would be easier than cracking some of the more sophisticated copy-protection schemes used in Amiga games. In some respects ROM code is easier ...

Top 50 recent answers are included