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27 votes

Did the original Macintosh not have any MIDI or similar music capabilities?

The original Macintosh has a single-channel 8-bit 22kHz PCM output; it reads from memory and sets a new output level once per scan line of the video output. It’s up to software to generate waveforms ...
Tommy's user avatar
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19 votes

Did the original Macintosh not have any MIDI or similar music capabilities?

Tommy already answered the basic facts, so I would like to put the various assumption a bit into perspective. The Mac version is entirely mute, save for some random sound samples which seem to be ...
Raffzahn's user avatar
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13 votes
Accepted

Why do multiple SNES games share the same title screen music?

The reason for this is that Pocket Monster is an unlicensed SNES game released in September 1998, and in being an unlicensed game, it does not need to uphold itself to Nintendo's licensing standards. ...
Jason Klas's user avatar
10 votes
Accepted

How did Ridge Racer the arcade game store its music?

Quick googling for the Ridge Racer arcade machine specs finds the Namco System 22, with Sound Sound CPU: System 22: 2× Namco C74 (16-bit Mitsubishi M37702) @ 16.4 MHz Super System 22: Mitsubishi ...
dirkt's user avatar
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10 votes
Accepted

Are SID Players practically almost full-fledged C64 Emulators?

SID files are music programs. They normally contain two 6502 ML routines- one for initializing the hardware, and another to serve as a periodic interrupt handler that will update the SID registers as ...
Brian H's user avatar
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10 votes

How does Symphonie Pro actually work?

There's nothing magic with it as such. Simple subtractive synthesis and software sample mixing is "easily" possible on a 50 MHz 68060, which is the kind of Amigas this software targets. You ...
pipe's user avatar
  • 1,713
8 votes

Did the original Macintosh not have any MIDI or similar music capabilities?

Although the MIDI 1.0 standard was first published in 1984, the first commercial computer (as opposed to sequencers or synthesizers) to incorporate MIDI was the Atari ST in 1985. Macs didn't have MIDI ...
Stephen M. Webb's user avatar
4 votes

How does Symphonie Pro actually work?

Symphonie has no synthesizer or reverb. It's all samples, but as it natively supports large 16-bit stereo samples, it invites the user to use high-quality sample sources unlike many other trackers of ...
j_schultz's user avatar
  • 141
3 votes

Did the original Macintosh not have any MIDI or similar music capabilities?

As noted elsewhere, the Macintosh sound hardware clocks a DAC at 22,050Hz. Although there is no hardware for multi-voice music, early versions of Inside Macintosh described three sets of ROM routines ...
supercat's user avatar
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2 votes

Did the original Macintosh not have any MIDI or similar music capabilities?

Yes, the original 1984 Mac had 3 ways to do it Inside Macintosh was Apple's official documentation for the original 1984 Macintosh. Chapter 8 of volume II describes the Sound Manager: The Sound ...
DrSheldon's user avatar
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2 votes

Does there exist a MPU-401 to OPL3 TSR for MS-DOS?

There is SoftMPU, which is a TSR emulating a MPU-401 and redirecting it to the SoundBlaster MIDI ports. Not exactly what you want, but if you somehow manage to attach a "play MIDI using OPL2 or ...
dirkt's user avatar
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1 vote

What game is this music from? (probably a Shoot 'em up)

I don't instantly recognise it, but it's quite similar to the style of the Thunderforce III and Thunderforce IV horizontal scrollers, and I definitely recall rocking-out to both of those.
Eight-Bit Guru's user avatar
1 vote

How does Symphonie Pro actually work?

real-time subtractive synthesis should be vastly out of reach for any Amiga I've looked at the source code and it looks like any typical sample-based tracker would. It has a variety of sample ...
Kuba hasn't forgotten Monica's user avatar

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