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To start with, the citation is a bit misleading. The logic didn't handle 128 sprites and 256 tiles at a time, but its ROM could hold as many different ones. The arcade board does not feature a free programmable sprite engine. There is a fixed sets (128) of direct addressable graphics in 8 KiB of ROM used (128 x 32 x 16). A set of shift registers, feed by ...


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