Podcast #128: We chat with Kent C Dodds about why he loves React and discuss what life was like in the dark days before Git. Listen now.

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In addition to the above explanations re: sprites actually only having 8 bits of position resolution, the first column blanking option etc, the NES - and others following its same general design - actually had another, simpler, more physical tactic to address the problem: Overscan. The pixel generator clock, derived from the NTSC colourburst crystal by some ...


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