I love programming and breaking things to both understand their inner workings and use them in unintended yet possible ways.
I apply this mostly to retro hardware, consoles to say the least.
My latest work is an exploit for the Game Boy that allows "exporting" Arbitrary Code Execution from games that have this kind of flaw to games that don't.
Research is being done on doing the same on NES and SNES consoles.
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Last seen Sep 23 '19 at 1:15