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11 votes
Accepted

Source Code Archival in early Game Developement

11 votes

At what point did computing go from mainly performance- and functionality-oriented to security-oriented? Why?

10 votes

Back in the late 1980s, how was commercial software for 8-bit home computers developed?

10 votes

Why were 3D games on the Amiga not faster than on similar 16 bit systems like the Atari ST

10 votes
Accepted

Why Game controllers changed from righthanded to lefthanded?

9 votes
Accepted

How were individual bit planes scrolled on the Amiga (OCS)?

9 votes

How similar were the X68000 and Capcom CP system?

9 votes

What was the difference between a Games Console and a Home Computer?

9 votes

Could a single NES ROM cartridge run on both PAL and NTSC systems?

8 votes

Membrane keyboard robustness

8 votes

Are later 68000 variants backward compatible with earlier ones?

8 votes

Why was the shrinking from 8″ made only to 5.25″ and not smaller (4″ or less)?

8 votes

Why did Pokémon Red have so many overflow bugs?

8 votes

When did game consoles begin including FPUs?

7 votes

Preventing socketed chip corrosion?

7 votes

Why weren't discrete x86 CPUs ever used in game hardware?

7 votes
Accepted

How were arcade games developed?

7 votes

Why not constant linear velocity floppies?

7 votes

Is the N64 incapable of 2D graphics?

7 votes

How was early randomness generated?

7 votes

Why does the ZX80 not produce a steady display signal?

7 votes

Why is the ColecoVision AC adapter so big?

6 votes

What's with the name "EmotionEngine"?

6 votes

When did README files start showing up in software?

6 votes

What are the best file formats for backup & emulation of retro game CDs? And why?

6 votes

Every single ROM in my collection has the wrong SHA1 hash according to No-Intros

6 votes

Did many programs really store years as two characters (Y2K bug)?

5 votes

Why did the MS-DOS API choose software interrupts for its interface?

5 votes

What are all the fixed addresses of AmigaOS?

5 votes

Why not make more use of the video generation logic?