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Jan 24, 2022 at 16:30 comment added supercat @jpmc26: A key difference between games and "real" simulations is that if an unanticipated situation arises, it's better for a game to behave in a possibly-illogical fashion than to crash, but real simulations used for actual engineering or training should refuse to produce results that may be wrong. This is why object collisions in some games can occasionally result in objects "fighting" for awhile and careening in weird ways: if two objects that shouldn't be stuck together can't escape each others' hitboxes, having them move arbitrarily to get unstuck is better than having the game crash.
Nov 7, 2016 at 18:52 vote accept Jack M
Nov 3, 2016 at 23:17 comment added jpmc26 +1 This is really much more of answer to the question. The game doesn't crash because certain, not quite as vital information is no longer available. The game's core that renders everything is already in memory, so the game can continue. It probably also has something to do with not so great error checking/handling (so it the game uses garbage responses instead of exploding), too, if I had to guess.
Nov 1, 2016 at 19:52 review First posts
Nov 1, 2016 at 20:00
Nov 1, 2016 at 19:45 history answered Adam Davis CC BY-SA 3.0