Timeline for How were console games ported to DOS?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jan 1, 2021 at 1:09 | comment | added | Jaap Joris Vens | I always assumed "porting" meant taking an existing codebase and modifying the necessary parts to make it compile for another system, while according to this book it actually means "recreating from scratch", at least in the 8-bit era. Here's to you, Bob Pape! | |
Dec 31, 2020 at 17:09 | comment | added | doynax | Indeed. It also rather deflates any sense glamour there might have been in the bedroom coders era of game development. Don't you just want to give the guy a hug, or at find him a decent job? | |
Dec 31, 2020 at 13:39 | comment | added | Jaap Joris Vens | Update: I've read "It's behind you" and it was a fantastic first-hand account of porting an arcade game to the ZX Spectrum. The developer used only a VCR recording of someone else playing the arcade version to completely recreate the game from scratch, and in the end got an award for it! | |
Dec 31, 2020 at 1:24 | comment | added | Jaap Joris Vens | Thank you so much, doynax! I will definitely read it. | |
Dec 30, 2020 at 7:28 | comment | added | doynax | It's behind you is a free and surprisingly good, if occasionally harrowing read, on this subject. Admittedly and the personal computer involved is an 8-bit system but the principles to a range of third-party ports of this vintage. | |
Dec 22, 2020 at 20:56 | answer | added | Raffzahn | timeline score: 2 | |
Dec 22, 2020 at 20:50 | review | First posts | |||
Dec 22, 2020 at 20:53 | |||||
Dec 22, 2020 at 20:48 | history | asked | Jaap Joris Vens | CC BY-SA 4.0 |