Timeline for Was imported software for computers as common as it was for consoles?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Dec 28, 2020 at 22:45 | vote | accept | aybe | ||
Dec 28, 2020 at 22:44 | comment | added | aybe | That makes sense to me now! | |
Dec 28, 2020 at 21:17 | comment | added | Raffzahn | @aybe Err, Economics are about delivering everything to everywhere. Any reason to not do so can not be based on economics. Same way no Japanese company really stopped sales of Japan only games anywhere else in the world. They used technical measures to stop that. | |
Dec 28, 2020 at 10:35 | comment | added | aybe | This is a good answer but it's technically oriented, I was expecting something more commercially oriented because I guess the lack of region A software in region B is more about economics than anything else. I could be wrong however. | |
Dec 27, 2020 at 5:24 | comment | added | davidbak | The only thing that could apply that I can think of would be expensive software where the licensing was enforced by a hardware dongle - you may have had a hard time getting that kind of software because buying it generally came with promises/guarantees of support and the companies selling it - whether the developer or some ISV (dealer, for example) - might not have wanted the difficulties/efforts of cross-country support. | |
Dec 26, 2020 at 17:44 | history | answered | Raffzahn | CC BY-SA 4.0 |