Timeline for Help understanding TAIPAN source code for the Apple II
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Nov 26, 2023 at 22:15 | answer | added | scruss | timeline score: 7 | |
Nov 26, 2023 at 15:55 | comment | added | EvanTheGamer | @UncleBod It is most likely Applesoft code from the use of VTAB and HTAB, which from what I can tell are Applesoft specific commands. | |
Nov 26, 2023 at 15:52 | vote | accept | EvanTheGamer | ||
Nov 26, 2023 at 15:52 | comment | added | EvanTheGamer | Sorry about the delay, here is the compressed code I made: pastebin.com/tuFvnveM | |
Nov 26, 2023 at 15:40 | comment | added | fadden | The various implementations I've looked at use DOS tricks to wrap the title screen and assembly subroutines with the Applesoft program. I think you're running into some latent copy protection. Transferring it to cassette may not be straightforward. | |
Nov 26, 2023 at 14:52 | history | became hot network question | |||
Nov 26, 2023 at 11:05 | answer | added | Nick Westgate | timeline score: 13 | |
Nov 26, 2023 at 10:58 | comment | added | UncleBod | Is the linked source written for an Apple II+? If not it might very well crash since it contains both POKE (change of memory) USR and CALL (both calling a machine code in the ROM (or wherever you point them)). It might be the TRS-80 source code that is linked as "Original BASIC source". | |
Nov 26, 2023 at 10:06 | comment | added | UncleBod | It could be a help if you also added a link to the "fixed" textfile also. | |
S Nov 26, 2023 at 6:51 | review | First questions | |||
Nov 26, 2023 at 13:26 | |||||
S Nov 26, 2023 at 6:51 | history | asked | EvanTheGamer | CC BY-SA 4.0 |