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May 14, 2023 at 2:30 comment added cjs The Motorola 6800 also had a zero page (which they called the "direct page"), and many instructions that saved a byte and a cycle by using it. As supercat mentions, the innovation the 6502 brought to this was indirection through the zero page, modified by the Y register, which consumed slightly fewer cycles and significantly less code than modifying the 6800's (16-bit) X register when you needed to alternate between using two or more pointers in a routine. (Unless you needed to work with more than 256 byte areas.)
Feb 18, 2022 at 22:50 comment added supercat More importantly, pairs of consecutive zero-page addresses could be used to hold memory addresses for use with (zp),y addressing mode, accomplishing an insane amount of work in a five-cycle instruction. A music player I did for the Atari 2600 required 46 cycles of every 76-cycle scan line to generate four-voice music, and within each group of four scan lines it used twenty different pointers all held in zero page (so 25 cycles out of each 46 were five-cycle instructions using (zp),y addressing).
Jun 30, 2019 at 23:22 comment added Cliff Hall This was a great feature. CBM BASIC gobbled up most of zero page for its own functions, but if you knew it well (Mapping the Vic and Mapping the C64 were a terrific help), you could make use of certain bytes when BASIC wasn't looking. They left you a couple or three user defined bytes. But of course if you were writing assembly, you could use nearly all of it.
Aug 17, 2017 at 20:30 history answered Leo B. CC BY-SA 3.0