Timeline for Can the window only be moved once per frame on the Game Boy?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Nov 8, 2021 at 11:16 | vote | accept | puppydrum64 | ||
Nov 8, 2021 at 11:16 | comment | added | puppydrum64 | @Tommy Hmm, I haven't thought of that. I read that the window has its own LY counter (which isn't accessible to the programmer) so I didn't think it would matter. Either way, with the method I used, I would have thought that the Window would be oriented differently (it's hard to put into words but imagine the last picture rotated 90 degrees counterclockwise, that's what I would have expected to see) | |
Nov 7, 2021 at 13:05 | comment | added | Tommy | Did you try setting WY to 20 at line 19 (or earlier)? I'll wager any amount that the hardware does only an exact equality test, at a single point during the line. So it's possible that by waiting until you're in line 20 to set the register to 20, you've missed your chance. | |
Nov 7, 2021 at 11:20 | history | edited | user3840170 | CC BY-SA 4.0 |
avoid pseudo-tagging in the title
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Nov 7, 2021 at 5:40 | comment | added | knol | Setting WX to a large coordinate is a good way to hide the window. Setting WX to 7 (do not set to values below 7) fully obscures the screen. | |
Nov 7, 2021 at 1:21 | history | edited | puppydrum64 | CC BY-SA 4.0 |
found a "solution" but it doesn't make sense
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Nov 6, 2021 at 23:53 | answer | added | knol | timeline score: 2 | |
Nov 6, 2021 at 23:10 | history | asked | puppydrum64 | CC BY-SA 4.0 |