On the Commodore 64 3D games which use one of the bitmap screen modes were notoriously slow.
However watching a gameplay video of The Sentinel will show that in the first-person view, looking around is very fast. Conversely, when the player moves to another square the screen blanks for several seconds while calculating the new scene.
Why is looking around so fast? Does the hardware scroll work with the bitmap screen modes too? If so, what is the mechanism for adding the new pixels at the edges when it involves 3D calculations as opposed to a row of characters?