I was reading about Prince of Persia over at POP Code Review. In that article, the writer printed an interview with Roland Gustafsson, the inventor of RWTS18 copy protection for the Apple II series.
Roland says:
It would have been better for them to have created a copy-system that created exactly the same format, RW18 and just make exact copies!! The experience was MUCH better, faster, etc.
As a kid, when I played these games (including C64 games) I seriously thought all of these "cracktros", "trainers", etc. were actually a part of the game! It wasn't until much later I realized that they were pirated games.
Anyway, my copy of Prince of Persia came on three disks. Turns out, that's because it was cracked to fit on the standard RWTS16 format from Apple which only supported 140K disks instead of the 157K (two disk) version of the original POP.
So, my question is, how would it have been much better? Other than a little less disk swapping. Even with the three disk version, I don't remember it being terrible with constant swapping.
The only real negative I remember is that is crashed frequently. I suppose this is because of the cracked version? I never had the original to compare.