In relation to this answer about the "English" control of the Magnavox Odyssey, I am wondering if the concept found its way into other games for later computers and consoles that supported paddle controllers, and, perhaps, even took some inspiration from this Odyssey feature. Most of the early systems from Atari, Commodore, Apple, and others supported both joystick and paddle controllers, with the paddles being most appropriate for paddle-style games like Pong, Breakout, and the various derivatives.
It is a rather natural UI concept to support "English" (e.g. imparting spin) in these sorts of games by simply rotating the paddle left or right, swiftly, just as the virtual paddle collided with the virtual ball on screen. This would be used to modify the ball's trajectory "in-flight" or following a "bounce", as can be done with spin in billiards, tennis, pickleball, and other "real-life" games where implement is used to strike ball.
Were there any early computer games known to support this style of input from a paddle controller?
YOU MAY "PUT ENGLISH" ON THE BALL (DEFLECT THE BALL) BY HITTING IT WITH THE PADDLE HELD OFF-CENTER
, but that's position, not speed, and it doesn't appear to curve the ball's path in flight.