This sounds like Jill of the Jungle:
It is a platform game where the player takes the role of the titular character: an amazon woman who takes the untypical role of monster-slaying, leather-wearing feminist warrior. Jill's most distinguishing ability is morphing into various creatures, such as a bird, a fish, and others, which allow her to explore ...
This sounds like F29 Retaliator: it has low hardware requirements, supports head-to-head play, and has blackout/redout. Only its name doesn’t fit: it follows the US nomenclature for fighter planes, but the F-29 never existed (except as the X-29 experimental plane).
The Falcon series nearly matches, but not quite: the original Falcon, and its immediate ...
The Bilestoad. Axes, flying discs, and blood - kind of narrows it down. ; - )
But here's a screenshot with axes, a flying disc, and blood.
Here's a clean crack (playable in-browser), a video of the game and an interview with the author. This was a controversial game at the time, and possibly influential. John Romero is apparently a fan.
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and the antagonist was a kind of a croc with several other besats mixed in 'man', but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a ...
And it's definitely Star Spores. I found an interview with the author, who it turns out lives fairly close to me, and he mentioned the line-drawing routine which I'm sure is referring to the lightning bolt effect.
It seems this game has been lost to history. The interviewer mentions trying to find a copy to upload, but look as I might I cannot see it ...
I'm guessing you're talking about Gazillionaire Deluxe. It's a space trading game that came out in 1996, supported multiple players, and set in a universe with 7 planets. Notably on this screenshot taken from Old-Games.com, one of the spaceships looks like a brain:
Yes they existed, and they were produced by Sega, with the interactive movie Time Traveler being the most common though Holosseum, an upgrade kit for Time Traveler, is probably the fighting game you are thinking of.
It wasn't a real hologram, obviously, but just a 2d image projected via a concave dome-shaped mirror to give the appearance of floating in ...
It's called Star Lanes:
The first part of the listing shows details:
10 REM THE GAME OF STARLANES - AN INTERSTELLAR COMMERCE GAME
20 REM FOR 2 TO 4 PLAYERS - COPYRIGHT 1977 BY STEVEN FARBER
30 REM WRITTEN IN ALTAIR BASIC 12/17/76
31 REM MODIFIED FOR APPLESOFT II BY RICHARD NAPOLI - 6/24/79
32 REM LISTED IN INTERFACE AGE JUNE 1977
No sign of the actual game but found a mention of it in the "besm6" mailing list:
It was based on a BASIC game, publishes in the '70s in a magazine such as BYTE (or Datamation).
I my time I've read such magazines in ГПНТБ(Russian National Public Library for Science and Technology), and ...
I know this answer isn't what you are waiting for, but I'm hoping it will help in some way.
Text adventures, as beautiful and complex as they are, were not difficult to code. There were many non-commercial games that did the rounds, even prior to the internet. I was passed several un-released text adventures on cassette for early micros I owned.
Several of ...
I cant believe I found it, I'm so happy right now, years and years trying...
The name of the game is Quest for Glory V.
Here is some gameplay: https://www.youtube.com/watch?v=vtx_fpdi06w
And down here the image that finally helped me to find the game:
It sounds like you're describing the game Atoms for the Amiga. It was common on magazine coverdisks and public domain collections in the 90s.
In this image, the explosion represents a fully occupied cell. The four atoms that were present in it will be added to the adjacent cells, turning them green. If any of those cells (such as the ones North and West) ...
Well, the folks from stardot came through! It seems it's called Asterisk Tracker, and was published in the December 1984 issue of Beebug magazine. The author was N. Silver:
Per Magnum Mania that episode first aired on the third of January 1985, meaning it was filmed in 1984, predating all of the computers that you would expect both to be able to display graphics like that and to be a target for video games. I'm therefore inclined to agree with most of that site's analysis:
The game seen in the episode is not a real game at ...
A post to /r/tipofmyjoystick has brought the answer virtually instantaneously: the original game is Inspector Clew-So; other locations, some including the plaintext source can be found by searching for CLEWSO.BAS, for example, https://archive.org/details/riag_006_Volume_244_-_Games
The game I remember was slightly modified compared to the original: apart ...
It could be Hi-Octane. It was released in 1995 on PC, Playstation and Saturn.
Probably quite a similar style to Wipeout, though not as popular. It was a racing game with hovering vehicles. You could shoot at your opponents. You had to pick up fuel, ammo and shields around the course to keep going. There was a few ...
As Tommy already suggests it's a fake setup.
The keyboard shown is of a Kaypro 10 with the Kaypro Logo (and parts of the white frame) painted over. As an 1800 USD portable not exactly the 'core' of a '100,000 USD' system.
Graphics them self are clearly made up from a computer generated background and avartar, though the avatars scaling turning and movement ...
Two games come to mind, both by The Learning Company:
Midnight Rescue! which is a sidescroller with robots released in 1989 for DOS.
Gizmos & Gadgets! which is an education game with a focus on mechanics, basic electronics, and energy forms. While it matches your criteria, it was made in 1993 for DOS 3.3.
I'd say Zarch or as it was way more popular Virus.
The game was originally conceived for the Acorn Archimedes, but soon ported to basically all platforms of the late 80s 16-bit era. There was a real hype.
In fact, it was first distributed as a demo called 'Lander' with every new Archimedes computer, Making a really good case for buying one:
Here are some ...
I'm virtually positive the game was Thunderstrike released in 1990 for the ST, Amiga, and DOS. The version I had was probably an early demo since I don't recall the various splash screens (besides the loading screen). The design of the loading screen, world and ships, the POV, as well as the gameplay are very close to what I recall and the ship selection ...